It was Burning Life week again in SL last week, and in customary style, I bring you a guide to an event that ends…er…today in fact. No playing along at home for this one I’m afraid. What can I say? I’ve been busy of late. Anyway, I did manage to get a visit or two in on the big old sandbox of expression that makes up the bulk of the festival. For a number of weeks, various in-world arty types have had all been busy building, and for an intentionally short period of about two weeks, the rest of us got the chance to fly around it all trying to make some kind of sense of the thing.
My previous little SL write-ups have very much been on the theme of static builds; semi-permanent exhibitions, PR ventures and Web3.0 experiments by people not traditionally approaching it all from the “Gamer Angle”, as I have. Its been interesting to see what those types of organisation have made of it all, with varying success. The Burning Life thing is very different. The real life Burning Man festival, upon which this little event is based, is supposedly about as far from Corporate Presentation and Promotion as it’s possible to get, being something of an anarchist new-age communal-spirited type of thing, or so I gather. I have private cynicisms about the thing to be honest, as I’m sure do you all; “Burning Man has like, totally sold out dude!”, etc.
But at any rate, the SL one is certainly no place for shops, vendors, slick marketing, PR departments or Business Week features, and is basically just one huge Sandbox on acid, a place where pretty much anyone can roll up with a vague proposal, and have at it, in the knowledge that the whole thing has an ‘auto-delete’ timer of about two weeks. In a way, the place was very much an antithesis of the IBM Campus, and made for a fascinating contrast.
The event took place on a specially set aside set of regions, shown in the map. These were laid on by Linden Lab for free, and even had curious ‘Prim Limit Bonus’ multipliers on the various plots, allowing more blocks to be used than would usually be allowed elsewhere. Some time today, these regions will be switched off again, and presumably, their hardware reassigned to other tasks.
Movement around these very busy, and very full sims was painstaking at best, and down right impossible at worst. Loading times were horrific, and to make sure I wasn’t missing anything, it was necessary to spend at least five minutes stationary at each point of interest, just to let the surroundings finish loading properly. It all illustrates both the necessity for prim and population limits per sim on the mainland, and the exceedingly long way to go that the SL platform in general has before it can really start calling itself any kind of ‘Metaverse’.
I was patient though, and here’s a few things I saw that caught my eye:
To the left, the main entrance. In a world where anyone can instantaneously teleport form any place to any other place by an act of will, geography is the first thing to go, making this little entryway something of an affectation at best. It even had ticket turnstiles! Presumably, its modeled on the entrance area of the real Burning Man camp in Nevada, an event that happened some weeks before the SL one this time, instead of at the same time, like last year. I guess the idea was to allow folks to attend both if they wanted to.
To the right, soem kind of central stage area. Billboards mentioned an extensive timetable of live events, and this was the first place I headed for on my visit. There were about 30 people already here when I arrived (The large cluster of green dots on the maps, lower centre), in all manner of quite typical SL outfits, dancing away to some streaming show that I was too scared of bandwidth overload to turn on on my client. Unfortunately, it’s impossible to turn off sound effects being played by individual avatars, and the ever-present “;;;;;,,,,;;;;HoWwWwWlLlLlLlLzZzZzz;;;;;,,,,,,;;;;;;;;” Gesture (A kind of combo emote/ animation/ soundclip) was much in evidence. It sounds worse than it looks by the way, but these folks seemed to be having fun, so I guess that’s the main thing anyway.
Lagging away for my life, I headed out to the periphery sims where the actual exhibits were, which I’d come to see in the first place.
I’m not sure if this is new, but this year’s Burning Life had a theme; ‘The Green Man’, a kind of focus on the various environmental issues of the day, which most of the artists adhered to in varying degrees of relevance. Its a quite anarchic thing though, and many either didn’t know, or didn’t care, and just threw up something they liked anyway. Some of the more thematic examples here:
Picture One was a very well built piece that attracted my attention immediately, amid the rather slipshod three-dimensional cacophony surrounding it. Its a square diorama blending a dense urban metropolis, through agricultural plains into forested hills, all watched over by a very literal ‘Green Man’ face. The detailing is quite small, but intricate, and the whole thing had a very high standard of construction. I guess the message here was that forests and hills are nicer than towns? Regardless, it was just nice to stand and look at for a bit.
Number Two was a sophisticated and elegant Roman style offering, all columns, forums and so on, all surmounted by a large statue of a Roman Emperor type holding aloft a globe. The statue seemed well done, and appeared to be made mostly with the recently added Sculpted Primitives, new to this year’s expo. No need to go looking for hidden meaning here; the panels at the bottom highlight and explain a variety of ecological woes, rather strangely, via the medium of ruined Roman relics. I’m dubious of the conceptual link between the Roman Empire and 21st Century Environmental Issues, but the point was well made; informative without the preachiness found on a lot of the ‘Eco-Exhibits’. (“By the time you’ve finished reading this, eight trees will have died, maaaan!”)
Pic Three was an unassuming, but highly skilled crafting of a tree. Treehouse rooms adorn the canopy, and the thing sat there in it’s small plot without explanation or agenda, and it very much the sort of thing you’d find elsewhere on the main grid, for sale, and in use. Furry’s gotta live somewhere, after all. I doubt whether it’s creator made it especially for the event, or just had one in their ‘pocket’ anyway, but even so, it still stood out.
Four was quite novel, a fair rendition of Stonehenge, only constructed out of rusty pipework, girders, bolts and the like. Not entirely sure if this was intentionally ecological and just very obscure, or simply something the builder thought would be a neat idea. I thought it was a neat idea though, so here it is!
Number five was something of an interactive piece. As well as being a very well made and believable mountain in it’s own right, it was also riddled with internal tunnels, making it a bit of a three-dimensional maze. Spent a good ten minutes lost inside that thing. It looks quit plain from a screenshot, but again, the Sculpted Prims were much in evidence, and the more I looked at it, the more detail I saw, for such a simple basic concept. Its often the Simple Idea, Executed Well, that looks better than the Complicated Idea, Made Badly.
Not everyone got behind The Message though, and to be honest, I’m quite glad. I’m here for the craftsmanship, not a sustained, rambling and disjointed lecture about putting empty bottles in a separate bin, thank you! Here are some of the better ‘Other’ exhibits:
The first is a very large, and quite highly detailed, crashed spaceship. Well, why not? The next plot over had a lake of lava, (which you could ice skate on), with an island in the middle with the original Globe Theatre on it…it was that kind of region. The detailing on the spaceship was impressive, and from this angle, it kind of reminded me a bit of a Cormorant from EVE Online. Anyone else see it?
The second pic was a bit of a find. Quite possibly someone who does this kind of thing with their SL time anyway, with a gallery and shop some place. A series of large black blocks acted as display podiums for a series of extremely intricate sculpture (as opposed to Sculpted) pieces of captivating primcraft. All in all, a more modest type of thing, and indeed, some of the few objects that I could point at and agree that “Yes, that is Art”.
The third was an unexpected Steam Train, complete with section of track and telegraph wires. A bit odd, sat there on it’s own, without motive of message, but I couldn’t help be drawn by the detailing on it. I’m not really a Stream Train Buff, so couldn’t tell you what ‘class’ or gauge it was, but excellent work none the less, despite it being static and not actually moving or going anywhere. Behind it, you can see a quite awe-inspiring Alien City of some kind. Done out in a kind of 30′s Toytown style, with bright colours and large bold styling, this piece occupied about a quarter of it’s region and stretched up into the sky to beyond my rendering distance, all floating pods and sky-bridges.
Number four was another large quarter-sim build, this time, an ice fort, with battlements, walled gardens, chapels of ice, and some excellent statuary work in the centre. These were done the old, pre-sculpt way, and showed a meticulous attention to detail, and surprisingly ingenuity, given the very basic non-sculpt building blocks you get to play with. Mostly I liked this one because everyone else had gone out of their way to recreate a late-summer desert-based event, but there’s still one person that will look at all that, and build a snowman instead. Bravo! My kind of obstinacy!
Number five was another work in non-sculpt statuary, this one a woman taking a shower. Much of this one is lost as a still image, as it incorporated a lot of texture animation work, and moving prims, making it quite a captivating view. The plot directly next to it was a similar sort of construction, only a lot more abstract, and more of a lightshow with moving kaleidoscopic elements, and accompanying soundtrack.
All of the above are highlights mind you, and with a much larger number of plots than last year, and evidently, much lower standards of entry, this years Burning Life was mostly a right old mess. Its one of those irritating situations where some muppet with flap their foam head at you and say ‘There is no wrong in Art!’, and most right-thinking but rational, people, such as my self, are left there gritting their teeth, thinking, ‘But…’ and eventually having to agree. Many of the plots were full of junk; freebies, untextured prims, basic prims shoved in a heap with not real attempt at theme or coherency, and unfinished builds. Well, I’m giving the benefit of the doubt on the ‘unfinished’ anyway. I get irritated about the Turner Prize as well, usually.
Here are a few choice gems from the ‘I don’t know much about Art, but I know Bollocks when I see it’ category:
I’m not quite sure what number one was all about. If I was being kind, I’d say it was a testing area for another, further away and much better looking exhibit. You’ve got flying saucers in there, campfires, badly tinted animated flames aplenty. Rainbow staircase that goes nowhere, check, bowling pins, check, bicycle, check! Are those toadstools? Moving on!
Number two wasn’t badly built, as such, but my god, did someone miss a meeting on The Theme. Its a quite stark and brutal exhibit which preaches hellfire on the subject of Feminism; how badly women are treated, what pigs men are, etc, etc. I’m a modern kind of guy; I know a lot of bad things happen to some women, often at the hands of some men, but bloody hell… The huge angry pseudo-fascist ‘Venus Symbols With Fists In’ motifs gave me the screaming heebie-jeebies. On behalf of my entire gender, I’d just like to apologise…for everything. Ever. Please don’t hurt me. Clearly a very angry young woman was involved in this build, who probably ought to seek counseling.
Number three is an exercise in extreme minimalism. The track-marks you can see making up the rectangle were actually put there by the event’s organisers, marking out the building plot, an organisational improvement on last year’s event. Our Damion Hurst Wannabe here has simply strolled up, dumped a black ’2001′ monolith arbitrarily in his plot, and then thrown his hands up; ‘Annnnnd I’m spent!’ That plot, by the way, is one of the larger ones, occupying about an eight of a sim, and has a build limit of around 1000 prims or so. 1/1000 is also the score I’d give him for effort!
Number four was just way too subtle for me. What do you think he’s saying there? Oh, wait…I see what you did there. A dismally popular ‘concept’ as it turned out. (That globe texture really was that low-res…wasn’t my PC not loading it properly)
Number five was my winnah though. “Just how much more stuff can I cram into this plot?” If (Quantity > Quality) == TRUE Then Win!
Once again, I found the whole thing almost paralyzing in it’s over-stimulus, and doubt I could have visited for much longer or more often than I did, without it doing my head in. Interesting in parts, but sharing a lot of the fundamental properties of the more regular Linden Sandbox regions, and Sturgeon’s Law was very much in effect. I suppose the principal difference with Burning Life, is that the builders here want other people to see, to appreciate and to understand the things that they’ve built. While the sandboxes are often used as construction yards, Burning Life is very much the finished product.
As for the ‘Burning Man Spirit’ of it all? Well, I wouldn’t know…I’m just a tourist, but it’s possible those who got in involved got more out of it all than a snotty review on a blog some place! Burning Life does seem to sit at almost the polar opposite end of the spectrum, to the IBM, Playboy and Swedish Government sims though, giving an interesting alternative perspective on what people think SL is for, for them. I’m not sure we all learned anything here today, but good or bad, the exhibition was certainly interesting.
And now it’s gone. The sims hosting it all are to be taken down on the 5th Oct, which is today. I just hope everyone building there took a copy of their stuff!
I’ll be giving the SL Tourguide thing a bit of a rest for a while. I expect I’ll be as busy in there as I ever have been; tinkering, constructing, scripting and chatting, but there’s other games to write about and other feature-ettes to come up with. If you want to learn more about SL, I suggest you go visit the website and grab a Basic Account!
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