Tagged with PlanetSide 2

How To Murder Time 3.03: What we’re playing

It’s time to catch up on which games we’ve been playing. This time out we even has both a real and a virtual card game. Warning: one may be better than the other.

  • Assassin’s Creed Liberation.
  • The Old Republic.
  • Machine of Death.
  • Terraria.
  • Journey.
  • Space Engine.
  • Hearthstone.
  • Planetside 2.
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How To Murder Time 2.35

This week we’re talking about more games.


Games we cover this week:

  • Beyond: Two Souls and delivering babies,
  • Guns of Icarus Online,
  • GTA V,
  • Assassin’s Creed Revelations,
  • F1 2013,
  • Planetside 2,
  • Thomas was Alone.
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How To Murder Time 2.34

This week we’re back with more of what we’ve been playing:

  • Planetside 2
  • Minecraft
  • Grand Theft Auto 5
  • Godus 1.3
  • Defiance
  • F1 2013
  • Dishonored

There was also a meet up in London around Eurogamer that meant that more beer was drunk than episodes recorded so we took last week off. I’d say sorry, but I had a brilliant steak in the other pub that didn’t throw us out for hogging the whole dinning area for the entire day. I’m shallow like that.

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How To Murder Time 2.22

This week we’ve mainly been playing:

  • Planetside 2
  • Remember me
  • Star Trek Online
  • The Last of Us
  • The Saboteur

We’ve also decided that Steam Badges are evil and that free development tools are great.

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How To Murder Time 2.20

This week we’re talking about Planetside 2, Xbox One, Doctor Who (there’s probably a very meta Saturday afternoon football results being on before Doctor Who joke here that is too obscure for anybody to get), Star Trek Online and Asheron’s Call for some reason that I’m still not sure about.

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How To Murder Time 2.16

This week we return with tales of new TVs, new dimensions and increased Ingress related paranoia.

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How To Murder Time 2.15

This week we return after an unscheduled break with another delve into how we spend out time between shows. Games, nearly getting murdered, some really bad TV and a great board game feature this week.

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How To Murder Time 2.14

This week we return with no proper MMOs and a very odd episode of Time Team set on an island. Actually, maybe that wasn’t Tony Robinson after all as I’m not sure he’s ever been that athletic.

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Virtual Virtual Warfare

1.8GB of patient downloading later, Game Update 4 for Planetside 2 arrived. I have to say, SOE are really earning their wages with the update schedule of this thing, cracking on with many and significant improvements month by month since release, to a game that didn’t even launch that broken in the first place.

You can find the full patch notes here:

PS2 Official Forums: GU4 Patch Notes


Loads of things there as usual, but the big headline item is the new VR Training Area, which I’ve already had a run about in and think is genius. Accessible from the Warp Terminal screen as a small button beneath the islands, this takes you to a Star Trek Holodeck inspired mini zone containing terminals, shooting ranges, a large bit of Indar-Greenery style terrain to drive and fly about on, and even a practice Watchtower structure in one corner. Apparently, it even has a Quad Bike racing course, which as yet is incomplete, but Soon…

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Reviewlets: A30 Walker & M60 Bulldog

Two guns for my newest favourite Planetside 2 vehicle, the Galaxy. The Galaxy is a highly situational choice; a twelve-man troop transport VTOL aircraft and is very iconic, being a firm favourite from the first game. Unless you just want to use it as a flying kamikaze bomb to burn up otherwise unwanted Aerospace resources, you’ll want at least five crew for this plane to get the most out of it; a pilot and four gunners. Seven additional passengers can be loaded for the full 11-man paradrop on target facilities, and the whole paradrop thing is the Galaxy’s primary purpose – rapid redeployment across awkward or distant terrain. Everyone except the pilot is protected from falling damage when jumping from this plane, at any height. Static and regular squads should be looking to have a few members practice and pimp their Galaxies to increase squad mobility in general. To beat the Acquisition Timers and Resource Costs, have several Galaxy Pilots work in rotation.

The secondary purpose of the plane is a bit more hit and miss; the ‘Galaxy Gunship’ concept from PS1. With all armaments upgraded from the stock M20 Drake average-at-everything heavy machine guns, can the Galaxy become a potent offensive unit in its own right?

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