Anniversaries abound, and Dungeons and Dragons Online is five. A surprisingly pacey action-based interpretation of the more typically slow moving game of dice, tables, charts and imagination. In recent years it is perhaps most widely known for pioneering the current widespread move of traditional western MMOs from monthly subscription to free-to-play cash shop billing models, arguably paving the way for a more accessible kind of genre.
Here come the threads:
By far the busiest thread, (1251 replies), and one that was started about three years ago, yet still finds itself on the first page. It’s a parlour game! What could anyone find objectionable about that? The idea is that you make a wish, and the next person then has to ruin it, and then make their own wish, and so on. Very much an exploration of the Literal Genie trope, a favourite of sadistic Dungeon Masters everywhere, and why in general, the extremely overpowered ‘Wish’ spell is generally left the hell uncast, thankyouverymuch. Do Not Rub The Lamp!
Too many entries to explore in detail, but mostly they seem to be of the ‘I wish X wasn’t so difficult’ ‘Fine, but Y reward is now much less’ type; risk vs. reward on specific difficult encounters in game. Some wittier ideas in play, and a fair few not even about DDO. The dynamic nature of a forum causes a lot of trampling and collisions with the replies, what with it being a game being played by hundreds of people, with no obvious turn sequence, but on the whole it works. I’m guessing wildly here, not being much of a DDO Expert myself, but I imagine many of the suggestions and counters are in fact subtle (and not so subtle) digs at current game features or lack there of.
It’s all good fun and everything, but after thirty odd pages of this stuff, one finds oneself picking up all sorts of undertones. Subliminal morals like; ‘Be happy with what you have’, ‘It could be much worse’, ‘Don’t dream, you’ll only be disapointed’, ‘Ambition leads to ruin’ and similar. Is that just me, or is there something in both the frequency and ease with which most DDO forum correspondents are capable of ruining other people’s aspirations?
Anyway, at time of writing, the last wish is amusingly enough ‘I wish I hadn’t posted in this thread’, to which I can think of no reply that won’t cause the universe to implode in a puff of paradox.
On to more serious matters for number two:
So THAT pretty much borked the economy. Now what?
In which one chap examines a major side effect of the recent anniversary event hijinks, namely that vast amounts of money and overpowered items were liberally dished out, causing a massive shift in the economic state of affairs in the game. He cites gutted auction houses and vastly overpriced remaining items. Apparently, an arrowhead now costs half a million plat in the wake of the bumper giveaway.
This is something that has always puzzled me about the fantasy genre as a whole, and D&D in particular.
An English two-pence piece is made of copper-plated steel, has a volume of about 150 cubic millimetres, and weighs 7.12 grams. (Pardon my metric, I’m sure!) A similar sized coin made of pure platinum would weigh about two and half times as much; 17.8g. Half a million of those would make a stack of coins about 0.9 kilometres tall, or just over half a mile (~3000 ft). This stack of coins would weigh 8.9 metric tonnes. I imagine the coins at the bottom would not be terribly happy. We of 21st Century Earth, produce about 30 tonnes of platinum, worldwide, a year! Aren’t there Encumbrance Rules to stop this kind of nonsense?
An arrowhead is basically a bit of flint with the edges chipped off.
Out of interest, such theoretical coins, in our world, would be worth about $1160 each, or 5.8 billion USD for the whole arrowhead-buying stack. I expect there are similar absurd numbers to do with coins made entirely of gold, silver and copper, but you can see why we have bank notes and electronic fund transfer today!
Casually sauntering up to the Auction House with two elephant’s weight in a metal which is only valuable by virtue OF RARITY, and buying common household items smacks of hyperinflation to me, and it seems the recent event has raised a few eyebrows.
Some folks dispute the evidence, suggesting that hyperinflation was a way of life before the anniversary, and thinking back to my time in there, there were always items on the broker with a mind-boggling number of zeros in the price. Mind you, as several people point out, listing the item and actually making the sale are different things.
One commenter suggests that the event makes it possible to farm one million plat in about fourty minutes, which does seem a lot for very little, and if everyone is doing it, the economy will obviously reflect this. Some call for more cash sinks, more ways to bleed this excess out of the system, but are vague on how. Any additional ‘costs’ are likely to hit all types of player, not just the rich farming ones, but a windfall tax is likely to alienate high-level rich, and core veteran players, which should be avoided where possible. Some try to make RL comparisons, but seriously, see above re: mile-high piles of platinum coins. Reality is no help here!
It all gets a bit tit for tat as the thread progresses, with many of the opinion that this new wealth will average out over the next few months. Monty Haul gets a mention, which made me smile, but perhaps there is truth in the accusation; has the event been far too generous for the game’s good? It’s a common trap for over-kindly DMs in Pen and Paper games.
In my experience, what happens next, once a currency becomes overabundant and prices enter the millions for common stuff, is that an alternate currency takes over. There will be some truly rare and inherently useful object which will become the new trading unit, against which all the phat loot will be recalibrated, pricewise, and business will become a trade chat based affair, using this new item as money, leaving the original currency something just for new players to fiddle about with.
I’d never really figured DDO as much of an economic game anyway, in the sense that EVE Online or Pirates of the Burning Sea are, so wonder if beyond this thread, many players will notice much of the fallout, or indeed, care. Some folks enjoy economic gameplay though, regardless of setting, and it must be annoying for them to have poor planning or ill-conceived quest design cause so much chaos. To hear some describe it, it almost seems like a kind of Turbine-Sanctioned, legal, dupe bug going on here.
I guess that the plat-generating event behind it all is a seasonal, one-off, activity and will go away again soon, but it does seem like it will leave a lasting legacy on the rest of the game, and perhaps not an intended one.
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