It probably says something that the way we’ve chosen to celebrate the new Lord of the Rings Online expansion, Rise of Isengard, is to pretty much hang up the game en masse, with both the Monday and Friday static groups deciding to find new entertainments. It’d be unfair to blame this on anything Isengard has or hasn’t done; it’s probably great if you like that sort of thing. Spinks and Melmoth describe it as more of the same, a kind of Enedwrath Plus rather than anything distinctly new or different. More of the same is great if you liked what went before, but is less so if you were just about getting bored of it all beforehand anyway.
My own new catchphrase applies to me too; if it isn’t fun, don’t play it, so its time to move on, like David Carradine off of Kung Fu. I’ve moved in two directions at once this time which is a neat trick. More on The Friday Thing another time, but the Monday Night Static Group, plus Friends, is on holiday in City of Heroes: Freedom, their recent F2P conversion relaunch, and to be honest, it really does feel like a holiday. I’d played before, of course, but had forgotten just how seriously they take the Serious Business of MMO Gaming, which is largely “not in the slightest”.
Solo gameplay in CoX is pretty lacklustre, as ever, but group nights in there are absolutely bonkers, and I love it. For a start almost every MMO problem I’ve railed about in the last few years is a solved problem in this game.
Their insanely flexible mentoring system makes Character Level an obsolete concept, especially in terms of that tedious Friends Wanting To Play Together Thing that many MMOs grudgingly pay lip service to. It really doesn’t matter what level any of us are. It doesn’t matter if any of us have missed a week, or even just don’t like the way the character is handling and want to reroll from scratch one unexpected week. We just group up and it sorts all that out for us. We then go out and beat stuff up.
The mind-boggling array of archetypes, powers and pools means that Group Composition is basically obsolete. I’m still not sure what our group actually consists of, and I find myself thinking of its members in terms of character concepts and costumes rather than archetypes. Bring the player not the class indeed! There are some Corruptors? One of us is a Scrapper? I’m not sure I know to be honest and that’s great. I guess some of us heal and buff? The never-ending flow of healing and self-rez Inspirations (potions) means we don’t really have to worry about that stuff anyway. “What class should I be?” asked one of newer members. “Anything you like” I replied. I always say that, but this time, meant it. So we all turn up on the first night with a bunch of superheroes with powers that just sounded interesting, and it still worked. Every group is a Concept Group in CoX! We then go out and beat stuff up.
The surprisingly configurable difficulty settings mean that Game Balance is obsolete. Through various NPCs, (Hero Corps Field Analyzers and Fortunata Fateweavers) we can set a number of options which can set mission difficulty from facerollingly easy through to brick wall impossible and anywhere in between. We’re still experimenting with the options here, but it’s refreshing for an MMO to let its players decide what kind of night out they want. I’m not adverse to challenge, but I do like to indulge in the occasional cakewalk too. We choose the type of experience based on the collective mood. If we use these NPCs correctly, it will always be just right. We then go out and beat stuff up.
If there is any problem left to conquer, it’s that of arbitrary maximum group size, which here is eight. There are nine of us most Mondays, but that isn’t an insurmountable problem; we just take turns sitting out on a per mission basis, and if I’m honest, I don’t much care what the missions actually are or whether I need a particular step on a specific arc. I’m just there for the mayhem of it all and will happily get no ‘tick’ for the job. The job itself is reward enough, which is rare in MMOs these days. They have some kind of raid type functionality, but I’m not sure if the missions themselves can handle that. I don’t care, we just go out and beat stuff up.
Moment to moment play in full-group CoX is mad and is one of those few games which will cause me to just start spontaneously giggling uncontrollably at the sheer preposterousness of it all. Eight supers all going nuts with overlapping pyrotechnics against waves and waves of hapless thugs, robots, aliens and zombies. And that’s just the ‘stock’ powers; the single target bolt, the big wind-up punch, the long-range AoE blast, etc. Pretty much every power set has at least one Comedy Superpower as well; mostly involving entertaining ragdoll physics which is just a joy to watch kick off. I’m a Peacebringer this time and mine is being able to turn into a flying energy squid thing which can spam ranged AoE Knockbacks. I can also make everyone else in the team fly, whether they want to or not! Plenty of others get them too though, hilarious punctuation in the ongoing prose that is our sustained massive technicolor rolling overkill. We feel powerful in a way few MMOs allow us to be, even at High Levels, and most of us only dinged Level 20 out of 50 this week.
I’m reminded again of the exaggerations of it all. The Tankers are indestructible aggro black-holes compared to Standard MMO Tanks. The Blasters and Corruptors are explosive hurricanes of elemental fury compared to Standard MMO Wizards and Hunters. Masterminds bring armies, not pets. Dominators control instances not individuals, and can subvert combat itself if they don’t feel like being hit today. Stalkers undetectably annihilate bosses and don’t bother stopping to pick pockets. Peacebringers turn out to be accomplished Druid types on steroids, shifting effortlessly to entirely different classes on the fly, litterally. Healing, Taunting, Group Auras and Stealth are available to everyone as optional add-on power sets. Supers do not need vehicles or mounts, they get to functionally be one at level four. Monsters come at you in the dozens, not the threes and fours of Standard MMOs. In the starting area no two players look alike and can look awesome from level one. Massive shoulderpads are soooo last season dah-links. And if you get bored of the stock content, there are several thousand player-made missions you can try instead, or failing that, just go and make one of your own.
Pretty much everything is turned up to eleven and it is brilliant!
The nuts and bolts of the F2P implementation seem reasonable enough, running mostly on a system of points-based unlocks; one-off purchases to buy the usual array of goods and services, character slots, the newer power sets and costume parts and so on. They do the increasingly standard triple tier membership system, as seen in LOTRO, DDO, etc, etc offering the VIP pseudo-subscription along with premium and free memberships too.
The points are about $5 for 400, and character slots are about $6 each, which I think is a little steep. Theres a fair bit in there that I think is a bit steep, but value on individual items is very subjective, and that’s the good thing about it all – only buy what you think is fair! I do.
Regardless of all that, the game seems functionally playable without spending anything at all if nothing takes your fancy – entirely cheapseating new players still get two character slots and access to CoH, CoV, most of the core archetypes and power sets and almost all of the older content, which being an MMO of that age is fairly prodigous! Returning players will likely have more slots and can use those to unlock access to old characters.
Notable exceptions that you’ll have to pay extra for include the new-ish Going Rogue 1-20 starter options, the newer powerwsets like Time Manipulation and Dual Pistols, the Incarnate post-L50 stuff, the new ‘One Must Die’ story arcs, and the usual array of costume sets that they’ve been charging extra for for ages anyway. Sente has lots more reliable observations and comentary on all that stuff here.
I’m gushing, clearly, but this exact sense of liberation hits me every time I return to CoX from any other more Standard MMO. That sense of ‘Why aren’t all MMOs like this one?’ It’s not prefect, certainly. Such flexibility comes at the price of distinctiveness. Warehouses and Sewers repeat often and despite there technically being over 300 ‘classes’, many of the powers within those are similar across different power sets, just with different particle effects. Also, soloing in CoX and full-group rampaging in CoX are very different games, and the soloing one isn’t the greatest. Best appreciated if you bring a big mob of friends with you. And also some people just don’t like Superheroes, meaning CoX is never going to be for them, which is fair enough.
I expect I will get bored of it in time, again, but then that’s probably just me and probably quite normal. But the whole thing presents an almost entirely carefree experience which possibly comes the closest to the kind of thing I think I may have been trying to find all along. Whatever else it is or isn’t, for me right now, it’s a breath of fresh air and just the tonic I need.
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