The plan for this year is to go back and look at the games that triggered my descent into console madness way back in 2006 when I first got me 360. I’m looking at the games I didn’t get around to completing by going back and, well, completing them of course.
The first game on my radar was actually an RTS: The Battle for Middle-Earth 2. It turns out that back in the day I had played through most of the good campaign and fallen at the hurdle of a mission where I had to nursemaid a force through encounters before I could unlock the ability to create new units. This seems to have been a problem to me back then, and even today that mission was far too long as even when I had reached that part I still had to mount a full assault.
The plot is simple enough. There are two campaigns, good and evil, and you are generally pottering around in the north dealing with the forces of Sauron for the good campaign until the inevitable win due to Hobbits disposing of rings offscreen and you crushing the last of the enemy. The evil campaign is more interesting as it’s not constrained at all by the books and gets to cover a bunch of events that might have happened if evil had prevailed. It does drift towards the events of the books with the scouring of the shire, but in a way so that even that is different due to there being more evil around than at the end of the books.
The game only has 16 missions, 8 for each side, but that should still be at least 20 hours gameplay for most people and quite possibly more if you’re more of a base builder so the game is certainly good value
The game is an real time strategy game of the type that is obviously better off with being on a PC. That’s not to say that they haven’t tried, but console RTS games, even today, tend towards the zerg over finesse. You can select units individually by clicking on them, selecting everything using the d-pad or you can select all of one unit type through a very quick and painless menu selection. There are no routes to program, you just tell units where to go. It’s very basic, but works.
The reason why it works is that it’s a very direct game. You don’t need subtle when you have a horde of troops running between objectives, or shoring up defenses but this can lead to a slightly straightforwards and linear feeling in an RTS. In fact I was mocked by my co-host during the final mission of the game as I solved every little problem with giants throwing rocks. Merry and Pippin? Rock to the face! Elrond? Rock to the face! Gandalf? Rock to the face! Not very subtle, but it worked. Still, a level or so earlier I had done the same to Gloin, which anybody who remembers our adventures through Lord of the Rings Online will know was a very satisfying thing indeed.
This certainly isn’t a game for people who don’t like Lord of the Rings as I suspect that the subject material forgave a lot of the flaws in the game for me. The plot relies on knowledge of the books or films in order to tie together and taken on it’s own I think it would be quite disjointed. The lack of any real strategy in an RTS is probably not a problem for most casual players, but the controls are clunky enough to mean that people who want more subtly will be disappointed.
The multiplayer servers are being turned off on January 11th and I took the opportunity to grab those achievements while I could, but I resorted to boosting as actually playing this game online was very unsatisfactory. It just lacked the level of control I needed in order to enjoy myself but to be fair I really don’t like multiplayer in RTSs as my experiences always have been those of min-maxing the best strategy before the opponent does the same.
Performance wise the game doesn’t look like it should tax the 360 with its pretty basic graphics and last generation shadows.
The last strange little note about the game is that it doesn’t have a full 1000 gamerscore with its achievements. These very early games hadn’t quite figured out the whole achievement thing, and the game stopped at 750 points. What’s more some of those achievements were bugged until the end of last year when the multiplayer servers were reset and so it’s had something of a bad reputation for most of it’s existence.
So in summary this is for LOTR fans who only want a casual experience, and I suspect the loss of online play will only be mourned by those who still need the achievements. As it’s an RTS on a console, and a very early one at that, it’s not exactly the smoothest experience for either the controls or the framerate. Still, everybody was learning how to use the console at that stage and the games quickly improved.
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