You know how it is, you start digging into something and before you know it you have far more information than you could ever need. Well my digging into PS3 Trophies means that I think I understand them now and so I thought I would take a look at what they are for, what they are worth and how they compare. This is not the post to read if you think that achievements/trophies/etc are a waste of time.
For the uninitiated there are four levels of trophies on PS3: Bronze, Silver, Gold and Platinum. According to this they are weighted as follows:
- Bronze: 15
- Silver: 30
- Gold: 90
- Platinum: 180
Games can only have one Platinum, and it has to be for getting all of the rest of the trophies in the game, not including DLC.
So if we take a small game, one of the Sam&Max ones will do, we get a total of 1g (90) 3s (90) and 9b(135) for a total of 315. These small games are not allowed to have a Platinum trophy.
ICO, on the other hand as a medium sized game, has 1p, 9g, 4s and 2b for a total of (180+9*90+4*30+2*15) 690 points. A bit more digging and we have GT5(1p1g4s53b) at 1185 points and an awful long time to that platinum because they’ve been weighted with lots of small ones. Burnout Paradise has a massive 2255 points and Arkham Asylum has 1230. In fact if you dig for a while you find that ~1230 is the normal value for games if you don’t count DLC.
This is all well and good, but what do those levels mean? Well stealing a table from the original post I started with you get:
- Level 1 – 0 pts
- Level 2 – 200 pts
- Level 3 – 600 pts
- Level 4 – 1200 pts
- Level 5 – 2400 pts
- Level 6 – 4000 pts
- Level 7 – 6000 pts
- Level 8 – 8000 pts
- Level 9 – 10000 pts
- Level 10 – 12000 pts
- Level 11 – 14000 pts
- Level 12 – 16000 pts
- Level 13 – 24000 pts
- Level 14 – 32000 pts
- Level 15 – 40000 pts
- Level 16 – 48000 pts
- Level 17 – 56000 pts
- Level 18 – 64000 pts
- Level 19 – 72000 pts
- Level 20 – 80000 pts
- It takes 8,000 points between levels after 20 also.
This tells us that Just playing burnout and completing it all will get you nearly to level 5.
Putting this on a graph we see the following scores for levels 1 through 20:
Well that’s depressing to look at. At level 5 it slows down a bit, and at level 12 you hit a bit of a cliff where it then takes 8000 points to get a single level instead of the 2000 it was taking for the last few levels. I guess that explains why I think I’ve been noticing so many level 12s then!
So why is it designed like this? To start with it’s a very clear run up to level 5 and you will grab a few levels just finishing the single player side of the games you grabbed when you got the console. Things then slow down until you bog down towards the level 12 point, and that is where I think most normal players are going to hit beforereally slowing down. In fact my first thought when seeing that is to just discard the levels completely, the time between milestones is too great.
The level system for PS3 seems pretty well thought out, it’s just not for average people. To start it gives people the sense of progress and at the end it gives a hardcore grind that makes your level really actually mean an achievement. Now I’ve seen the numbers the thought of bouncing off level 12 and maybe 13 for at least a year that makes it all a bit useless as no progress means it becomes meaningless unless you are a really heavy player.
A quick look at a leaderboard should be enough to scare you. Level 50? 275 platinum? That’s a lot of playing.
Since we know that a PS3 game will be around 1230 points we can take the standard 360 value, 1000, for the exact game in some cases and so some very quick and dirty maths to give a very misleading normalised total for the two. I’m not kidding there, this is at best a bad generalisation and at worse a total fabrication.
- Level 1 – 0 pts 0 gs
- Level 2 – 200 pts 163 gs
- Level 3 – 600 pts 488 gs
- Level 4 – 1,200 pts 976 gs
- Level 5 – 2,400 pts 1,952 gs
- Level 6 – 4,000 pts 3,252 gs
- Level 7 – 6,000 pts 1,878 gs
- Level 8 – 8,000 pts 6,504 gs
- Level 9 – 10,000 pts 8,130 gs
- Level 10 – 12,000 pts 9,756 gs
- Level 11 – 14,000 pts 11,382 gs
- Level 12 – 16,000 pts 13,008 gs
- Level 13 – 24,000 pts 19,512 gs
- Level 14 – 32,000 pts 26,016 gs
- Level 15 – 40,000 pts 32,520 gs
- Level 16 – 48,000 pts 39,024 gs
- Level 17 – 56,000 pts 45,528 gs
- Level 18 – 64,000 pts 52,032 gs
- Level 19 – 72,000 pts 58,536 gs
- Level 20 – 80,000 pts 65,040 gs
- Level 21 – 88,000 pts 71,544 gs
- Level 22 – 96,000 pts 78,048 gs
- Level 23 – 104,000 pts 84,552 gs
Looking at my gamerscore for 360 I would be level 21, which is higher than my first guess was. I think that might be a bit telling.
At this point it might be good to consider what achievement/trophies are for. Primarily they are a mechanism to make us play more games, with a secondary use of getting us to play individual titles longer than we might otherwise do so.
They make us play more games by letting us see where our friends are and hoping that we get all excited about rivalry. The Sony system doesn’t really make that as easy as the Microsoft one as it’s really not clear how far behind somebody you are until you get bored one weekend and do so much research that you blog about it just to make it seem worthwhile. On the other hand the Microsoft system can really make it clear that somebody is so far ahead of you that you will never catch them. Another problem that I also hit with my Gamerscore is that after I passed 60k or so it just started reminding me that I play way too many games. I would be less likely to consider Level 21 to be overkill than I am to think that 75,000gs is, but that comes at a cost of me not caring about the level because the progression is just too slow.
From this I conclude that past a certain point your gamerscore or trophy level become meaningless, and it would be interesting to see if it’s at the same point in both systems or if one keeps players interested longer. My gut feeling would be that slower levels would burn it out fastest, but I just can’t tell.
The more useful use of trophies and achievements are for our benefit and neither Microsoft or Sony really go out of their way to make this easy. In fact Sony have gone out of their way to make this hard in the past. I maintain that the best use of them is to tell us what our friends have been playing so we can be reminded of games we may have on our shelves that we haven’t played in a while, or that we might wish to play online. Neither platform supports this without third party sites, but something like Raptr or one of the myriad of other web sites step into the gap. These sites are all hampered by Sony’s attitude to letting you get the information as you need to give them your PSN account details (BAD SECURITY, SONY!) whereas sites have been getting the Microsoft data for years over the web without needing that information, admittedly with many issues along the way. In fact the Sony logging in situation came about from their hacking scandal, so it could be argued that they have made their security weaker instead of improving it by requiring passwords. Maybe an Eve Online style API key system would be better for their needs if they wish to restrict casual browsing/scraping of usernames.