Category Archive: Jon

Oct 28 2011

Delving into PS3 trophies

You know how it is, you start digging into something and before you know it you have far more information than you could ever need. Well my digging into PS3 Trophies means that I think I understand them now and so I thought I would take a look at what they are for, what they are worth and how they compare. This is not the post to read if you think that achievements/trophies/etc are a waste of time.

For the uninitiated there are four levels of trophies on PS3: Bronze, Silver, Gold and Platinum. According to this they are weighted as follows:

  • Bronze: 15
  • Silver: 30
  • Gold: 90
  • Platinum: 180

Games can only have one Platinum, and it has to be for getting all of the rest of the trophies in the game, not including DLC.

So if we take a small game, one of the Sam&Max ones will do, we get a total of 1g (90) 3s (90) and 9b(135) for a total of 315. These small games are not allowed to have a Platinum trophy.

ICO, on the other hand as a medium sized game, has 1p, 9g, 4s and 2b for a total of (180+9*90+4*30+2*15) 690 points. A bit more digging and we have GT5(1p1g4s53b) at 1185 points and an awful long time to that platinum because they’ve been weighted with lots of small ones. Burnout Paradise has a massive 2255 points and Arkham Asylum has 1230. In fact if you dig for a while you find that ~1230 is the normal value for games if you don’t count DLC.

This is all well and good, but what do those levels mean? Well stealing a table from the original post I started with you get:

  • Level 1 – 0 pts
  • Level 2 – 200 pts
  • Level 3 – 600 pts
  • Level 4 – 1200 pts
  • Level 5 – 2400 pts
  • Level 6 – 4000 pts
  • Level 7 – 6000 pts
  • Level 8 – 8000 pts
  • Level 9 – 10000 pts
  • Level 10 – 12000 pts
  • Level 11 – 14000 pts
  • Level 12 – 16000 pts
  • Level 13 – 24000 pts
  • Level 14 – 32000 pts
  • Level 15 – 40000 pts
  • Level 16 – 48000 pts
  • Level 17 – 56000 pts
  • Level 18 – 64000 pts
  • Level 19 – 72000 pts
  • Level 20 – 80000 pts
  • It takes 8,000 points between levels after 20 also.

This tells us that Just playing burnout and completing it all will get you nearly to level 5.

Putting this on a graph we see the following scores for levels 1 through 20:

PS3Levels

Well that’s depressing to look at. At level 5 it slows down a bit, and at level 12 you hit a bit of a cliff where it then takes 8000 points to get a single level instead of the 2000 it was taking for the last few levels. I guess that explains why I think I’ve been noticing so many level 12s then!

So why is it designed like this? To start with it’s a very clear run up to level 5 and you will grab a few levels just finishing the single player side of the games you grabbed when you got the console. Things then slow down until you bog down towards the level 12 point, and that is where I think most normal players are going to hit before really slowing down.  In fact my first thought when seeing that is to just discard the levels completely, the time between milestones is too great.

The level system for PS3 seems pretty well thought out, it’s just not for average people. To start it gives people the sense of progress and at the end it gives a hardcore grind that makes your level really actually mean an achievement. Now I’ve seen the numbers the thought of bouncing off level 12 and maybe 13 for at least a year that makes it all a bit useless as no progress means it becomes meaningless unless you are a really heavy player.

A quick look at a leaderboard should be enough to scare you. Level 50? 275 platinum? That’s a lot of playing.

Since we know that a PS3 game will be around 1230 points we can take the standard 360 value, 1000, for the exact game in some cases and so some very quick and dirty maths to give a very misleading normalised total for the two. I’m not kidding there, this is at best a bad generalisation and at worse a total fabrication.

  1. Level 1 – 0 pts 0 gs
  2. Level 2 – 200 pts 163 gs
  3. Level 3 – 600 pts 488 gs
  4. Level 4 – 1,200 pts 976 gs
  5. Level 5 – 2,400 pts 1,952 gs
  6. Level 6 – 4,000 pts 3,252 gs
  7. Level 7 – 6,000 pts 1,878 gs
  8. Level 8 – 8,000 pts 6,504 gs
  9. Level 9 – 10,000 pts 8,130 gs
  10. Level 10 – 12,000 pts 9,756 gs
  11. Level 11 – 14,000 pts 11,382 gs
  12. Level 12 – 16,000 pts 13,008 gs
  13. Level 13 – 24,000 pts 19,512 gs
  14. Level 14 – 32,000 pts 26,016 gs
  15. Level 15 – 40,000 pts 32,520 gs
  16. Level 16 – 48,000 pts 39,024 gs
  17. Level 17 – 56,000 pts 45,528 gs
  18. Level 18 – 64,000 pts 52,032 gs
  19. Level 19 – 72,000 pts 58,536 gs
  20. Level 20 – 80,000 pts 65,040 gs
  21. Level 21 – 88,000 pts 71,544 gs
  22. Level 22 – 96,000 pts 78,048 gs
  23. Level 23 – 104,000 pts 84,552 gs

Looking at my gamerscore for 360 I would be level 21, which is higher than my first guess was. I think that might be a bit telling.

At this point it might be good to consider what achievement/trophies are for. Primarily they are a mechanism to make us play more games, with a secondary use of getting us to play individual titles longer than we might otherwise do so.

They make us play more games by letting us see where our friends are and hoping that we get all excited about rivalry. The Sony system doesn’t really make that as easy as the Microsoft one as it’s really not clear how far behind somebody you are until you get bored one weekend and do so much research that you blog about it just to make it seem worthwhile. On the other hand the Microsoft system can really make it clear that somebody is so far ahead of you that you will never catch them. Another problem that I also hit with my Gamerscore is that after I passed 60k or so it just started reminding me that I play way too many games. I would be less likely to consider Level 21 to be overkill than I am to think that 75,000gs is, but that comes at a cost of me not caring about the level because the progression is just too slow.

From this I conclude that past a certain point your gamerscore or trophy level become meaningless, and it would be interesting to see if it’s at the same point in both systems or if one keeps players interested longer. My gut feeling would be that slower levels would burn it out fastest, but I just can’t tell.

The more useful use of trophies and achievements are for our benefit and neither Microsoft or Sony really go out of their way to make this easy. In fact Sony have gone out of their way to make this hard in the past. I maintain that the best use of them is to tell us what our friends have been playing so we can be reminded of games we may have on our shelves that we haven’t played in a while, or that we might wish to play online. Neither platform supports this without third party sites, but something like Raptr or one of the myriad of other web sites step into the gap. These sites are all hampered by Sony’s attitude to letting you get the information as you need to give them your PSN account details (BAD SECURITY, SONY!) whereas sites have been getting the Microsoft data for years over the web without needing that information, admittedly with many issues along the way. In fact the Sony logging in situation came about from their hacking scandal, so it could be argued that they have made their security weaker instead of improving it by requiring passwords. Maybe an Eve Online style API key system would be better for their needs if they wish to restrict casual browsing/scraping of usernames.

Permanent link to this article: http://howtomurdertime.com/blog/2011/10/28/delving-into-ps3-trophies.html

Oct 12 2011

Tackling the PS3 unfinished game pile

My crazy 40% rule, where I can’t buy any 360 games if I’m at less than 40% completion, actually seems to be paying off. I’ve not grabbed a couple of games and I’ve even gone back to Rage after it annoyed me enough to stop, and pushed past the bit that was causing a problem. Total success so far and I’m very happy with the results. I’ll have to raise that number a bit soon to push me to complete more of my backlog but that’s not an immediate problem.

So now my attention turns to the PS3 and my stack of shame for that. I don’t have anywhere near as many games on PS3 (purely due to the patching if you really want to know) but it’s still a respectable collection, especially when I’m collecting “free” games from PS+. Interesting confession: I’ve still not finished Uncharted 2, although I nearly 100%d the trophies in the first. Must play that last playthrough on Crushing difficulty to get those…

As with the 360 my first task is to identify how I can get a general gist of if I’ve completed games. For now I’ll use that 40% number, which is what I determined was the average number of achievements (not gamerscore) that completing a game’s plot (and having a general nose around the world) was giving me. As with the 360 I shall discount score and so Gold, Silver and Bronze trophies all become equal. Platinum throw things slightly as you get one of those for completing all other trophies (again, having that mean you had completed the single player plot once would have been far more useful than this 100% completion rubbish) but they are only one per game so I can probably ignore them and count them too.

The PS3 makes the whole thing a lot more complicated than on the 360. To look up my percentage for that I just go along to trueachievements.com and I can see that I have 40% (42% if I discount the DLC I don’t have, that’s a handy new feature they just added). I could also look at the numbers presented through the 360 UI itself, but I’m rarely next to my 360 when I want to check. The PS3 adds many levels of irritation to this. Firstly the trophies don’t sync with the servers automatically when you get them (manual process, will also automatically do them as part of the PS+ update check process now). They then present the data in a not quite useful way so I’m using a 3rd party site to pull the data and that gives me a nice list I can scrape with my own code. It turns out that I have 16.45% of the trophies, but since I have a lot of games I grabbed from PS+ just in case I’ll go with games I have at least one trophy for already. This gives me a slightly better number of 22.74%, which isn’t too bad. Getting that up to 40% before I buy any new games is a little unfeasible though (Uncharted 3!) so I need to hit the back catalogue a bit and accept that one or two games will be coming in that just can’t be missed.

The current two that are on the go are ICO (Only a few hours left to go of course. Short game, but Rage distracted me from finishing) and inFAMOUS 2. I liked the first game but thought the moral choice signposting was almost insulting my intelligence “Good acts make you good!” and the second game is a lot better at that. Instead I’ve decided to hate the AI that fires RPGs at point blank range as if they were shotguns in this one. Still, the rest of the game is good and the city is more than interesting enough to keep my sandbox itch scratched. After that it has to be Uncharted 2 of course in readiness for the third. Luckily the big game of the week is Forza 4 and that will end up being a nice background game instead of one I’ll obsess over so I should get a couple of hours at the weekend to work on that.

I make playing games sound like hard work, don’t I?

Permanent link to this article: http://howtomurdertime.com/blog/2011/10/12/tackling-the-ps3-unfinished-game-pile.html

Sep 20 2011

There’s been a murder, or at least a thinly veiled guess at where gaming is going

68786-hercule-poirot

I think you all know why I’ve called you all here. I can finally reveal who committed the murder. 

The facts are quite clear. One Friday night in 2014 PC gaming was found starved, stabbed and poisoned at the base of the grand stairway of Gaming Hall. 360 and PS3 were also attacked. I will now tell you who committed those acts.

This topic again? Really? Oh OK, one last time. Where is gaming going? Three years isn’t a long time in gaming, but I believe that the steps are already in motion. So let’s look at who in 2014 have motive at killing the PC. And the PS3 and 360 are looking a bit peaky too now that you mention it.

Microsoft certainly had motive, the PC was a neglecting gaming child for the last decade of its life. Ignored for its younger sister Xbox, it’s hard to believe that a parent could ignore the achievements of PC gaming, but as with all things it’s a case of money. Xbox made money for Microsoft where as normal game sales just sold a copy of Windows at best, and even then gamers didn’t upgrade from their earlier versions of Windows until it came bundled with a new PC. PC Gamers gave money to Microsoft once every three years, Xbox gamers sometimes did it weekly. But was Microsoft the killer? Disinterest isn’t a convincing motive and games never stopped being released for the PC.

So is it the games that killed the PC? Facebook. Casual games. Social games. Some bloggers talk of them with such bile and while it’s true that when you combine them with MMOs you have most of the money being made on PC you can’t ignore the fact that market forces drive what gets made. People were given what they wanted: games that they could play when they wanted and how they wanted. It turns out that they wanted to pay micro transactions because they valued their time to be worth more than the money and more people were introduced to gaming through Facebook than ever were through MMOs and so it’s hard to lay the blame at people playing the games that they wanted. If people wanted to play what we laughably call “PC games” (as if they were different) then they would play them.

So was it the players themselves? Did them moving to MMOs kill the diversity of PC gaming by making it so that they only gave money to one company for years on end? It’s hard to argue that less money went to the other developers even if spending was up overall because of monthly fees and, after they died finally in 2012, transaction based gaming. Did the bandwagon jumping onto MMOs of the mid to late 2000s cause money to be wasted that could never be recovered by making clone games with only minor stylistic and gameplay changes? I think not because Valve keeps telling us that the PC is healthy.

Even now in, um, 2014, as the body of PC gaming sits where it fell at the bottom of the stairs Valve are still insisting that PC gaming is fine and they have the numbers to back it up. They also still insist that proving it by releasing some sales numbers wouldn’t help anybody and so all that we know is that the single digit percentage of PC sales numbers on the charts actually means nothing. But why do they do that? We are getting warmer. We are a step closer to the killer.

What of the Microsoft golden child Xbox? PC gaming was neglected for so many years because of it, can it be that everybody went to Xbox? Well we can’t consider that question without looking at PS3 as well as they are two sides to the same coin. But look at them in 2014, they were once attractive young things, but now their age has caught up with them. The Xbox is 9, the PS3 is 8 and in console years they are ancient. In years gone by PC gaming would have kept them young and sprightly by pushing them to need better and greater graphics, but Sony declared this console generation to be ten years and the PC never called them on that because the graphically intensive games arms race went away for the PC, what with casual games, independent games and MMOs. Graphics aren’t the most important thing you know, sometimes gameplay means more. Could it be a three way suicide pact? But where is the logic in that? Why did people let it get this way? Where are they playing games?

What about Apple? Smug little apple who accidentally created a large gaming market for phones when the company has never managed to get gaming right before in its history. This is the company that let Halo get away don’t forget. Well by 2014 the iPhone and the iPad are more powerful than the 360 and the PS3 and that hurts badly. The games are cheaper as well and fit better into how more people wanted to play than the traditional console model ever did. Want a five minute game while you wait for your bus? Or five hours of gorgeous graphics in an RPG? Even the casual games from PC gaming are played on phones now, it’s no wonder that PC gaming died. Your phone is more powerful and cheaper than your PC because, well, you were buying a phone anyway.

So now we have all of the players and their motives and it’s clear that nobody in the room wanted to kill PC gaming, they just did it by accident. Microsoft and Sony were too caught up in their own battles to notice that they were becoming obsolete. The PlayStation Vita is a perfect example of this: Nobody wants a handheld console because they have a phone already. Microsoft took the eye off of PC gaming to fight Sony, who in turn decided it wasn’t going to fight back and in doing so both sides signed their death warrants.

So why did PC not survive through independent games? Because the paid market was too difficult to get into because Valve had a monopoly with Steam. The big casual game portals are very hit and miss, and getting your game on Steam is really hard, unlike on iPhone or Android which anybody can do. With Steam being the de facto place to go for new games where impulse purchases are made, and by spending so long pointing out how restricted their rivals are as a smokescreen for their own restrictions the rise of Apple was a certainty. But this has been the plan for Steam all along and Valve doesn’t mind. They don’t need the PC brand as they want their own and so with that Steam branded hardware running Android starts to be announced around the time that Microsoft and Sony finally admit that they need a new console generation. By then it’s too late and the phone has won.

But what of the TV? The large screen? The keyboard, mouse and controller? They are all still around, but since 2011 when Apple made it so that you could play your iPad games on your TV with a press of a button the games console and PC are increasingly obsolete. You carry your games with you on your phone or tablet and send them to a larger screen if you need it. Your nice Steam powered tablet or phone allows you to use keyboards, mice and gamepads to play all of your old games under emulation, much like Good Old Games did back in the day of Windows and the sort of games you like are still being released for the new platform. There is nothing that one of these new platforms can’t do that your current PC can gaming wise.

I mean, who uses a PC any more anyway? Didn’t they die when Windows 8 was released and it was mainly for tablets? PCs are for work, tablets and phones are for the home.

PC gaming didn’t die. The home PC died and took it with it.

OK, all that sounds far fetched, but is it? It’s getting painfully obvious through the work of companies like Epic that the iPad is getting to be a very powerful beast and it will indeed be more powerful than this generation of games consoles before the end of the bizarrely long PS3 lifecycle. Sony are actually playing that up at the moment saying that the Vita is nearly as powerful as the PS3 (while conveniently forgetting that it has to drive far fewer pixels because of resolution) which is just insane marketing if you want people to keep thinking your main console is cutting edge. Don’t forget that the PS3 and 360 can’t even drive full 1080p graphics for most games. If we don’t get a new Xbox announced next year then I’m calling it now: console gaming has been left behind. Being able to play your iPad games on your Apple TV isn’t fiction, it comes with the next OS release in a few weeks or so. I’ve been running the betas for months.

Over the last few months the constant cries of Valve saying that platform X is more open than others, or that Y is too locked down and needs to be opened up just screams smokescreen to me. Looking at them from the other end and they are just as bad as all of the others, they are just managing reputation. In the end I think it is them who will win because they will open up, but not on PC. A mobile store for Android that you can pay an annual fee to publish on it, just like Apple have, is a no-brainer for them, as is making sure that people can play whatever types of games they want on their platform. When your phone is more powerful than your PC and can send the pictures to your TV or monitor on your desk with a Bluetooth keyboard and mouse or controller and have exactly the same games experiences as you get now will you really miss your PC for gaming? How many of your already use the iPad for a lot of email, web browsing and things that you used to use your PC for now? Valve are gamers, they can do it right in a way that the corporate attitude of Apple will never allow. They also understand DRM, which will allow larger companies to release larger games on Android without as much fear of piracy. Think of it as a Steam console with phone that can be a portable or normal console, probably using any compatible hardware device. If they aren’t planning that then I want a cut when they do decide it’s a good idea.

The truly depressing prospect of Windows 8 from what I’ve seen as a developer only reinforces this. Microsoft doesn’t care about the desktop for the next 4 years as it thinks the home PC is finished and sees tablets as the future, and the new tablet UI does not support games without flipping back to old windows mode. That all important one-click marketplace that Apple used to conquer the phone only exists for these crippled applications so we’re not going to be selling games on it. If I want to make money as an independent game developer I certainly wouldn’t touch the PC at the moment as the money is on the phones. Think about that for a moment as it’s the independents who are always touted as being one of the key strengths of the PC. In fact the idea of what an independent has even changed as now you have those who truly are, and those who have a publisher like Valve. We need a new term. Either way Microsoft are ignoring their needs and in fact even being openly hostile about runtimes like flash that most independent games actually use. On the other hand watch companies like Epic closely. The Unreal engine supports PC, Mac and iOS now and the release of Epic Citadel, followed by Infinity Blade really made people take notice of the power of iPad. To put it another way I can write a game using it that targets all three using that engine and sell on all three platforms. Valve aren’t going to touch me as a developer and nobody cares at Games For Windows, EAs Origin, or any of the other main publishers either. Odds are I will make the most money on iOS, some on MacOS and have to handle the sales and distribution for the PC myself.

Ironically I think that Mac gaming will become healthier still (it couldn’t actually get much worse) as it’s easier to maintain Mac and iOS builds of a game and Apple have a one-click store available on both platforms. In fact I wouldn’t be shocked if the next revision of the Apple TV wasn’t actually technically a games console in its own right and yes, in a few years it will be more powerful than an Xbox or PS3 as it shares hardware with the phones and tablets but avoids having the expensive battery and screen that pushes their prices up.

This all depends on people being stupid though. Everybody knows what they are doing and Microsoft will have to announce a new Xbox next year to stay in the game and the Sony 10 year plan idea has of course always been part bluff as the PS3 will live on long into the life of the PS4 just as the PS2 did with the PS3 so we will see the PS4 announced a year later. Valve will play nice with truly independents, or Microsoft will relent and do the same as those 25% cuts that Apple take on every sale sure are tempting. The next Xbox might even make homebrew games be more than a forgotten corner of the console now that a game has actually sold a decent amount, even if it hasn’t made Microsoft much with their cut on such a low price on a single good selling game.

The only thing I know for sure is that it was Apple in the Library with a platform that allowed easy monetisation for anybody who wanted to release on it without an awful lot of that pesky publisher interference and approval, and that’s even taking into account the restrictions that Apple have. It was probably only manslaughter as well as Apple didn’t mean to kill anybody, it was all sort of an accident. I think they are actually quite embarrassed about the whole thing. It’s hard to argue with a platform that you are going to carry around with you everywhere anyway though. I bet you have your phone next to you now don’t you?

Join me next time for “Who killed the games publishers” and “Who killed the big games developers.” Oh, OK it was the same thing. Games got cheaper to make and smaller and didn’t require traditional publishers any more to get them onto shelves while the big developers died out because they weren’t profitable at that size unless they made one of the couple of games per year that are big. See the news stories about whichever studios were shut down this week for evidence of that. We are back in the good old days of smaller teams trying more ideas while the big guys still churn out blockbusters. It’s a cycle I expect, but this time with better middleware. Seriously, you could churn out a damn good fantasy RPG with Unreal Development Kit, a couple of bedroom content creators and the sense to not go overboard and out scope yourself. It’s barely even programming at that stage, mostly content.

The future is bright, but different. But not too different as to be scary. The fact is that our phones are just getting more and more powerful and that big lump under your desk is obsolete because of it.

Permanent link to this article: http://howtomurdertime.com/blog/2011/09/20/theres-been-a-murder-or-at-least-a-thinly-veiled-guess-at-where-gaming-is-going.html

Sep 19 2011

Sometimes knowing what you are not is just as important

isengardMy name is Jon and I’m not an MMO addict.

There was a time where I would play them every night and obsess about little things, but now I just don’t care. The whole genre seems dead to me, what with Eve lurching through stagnation and player revolt, Star Trek Online having given up on adding new content (it’s OK, there will be some in 3 months, which has been how it’s been all year) and Lord of the Rings Online adding more and more of the bad parts and ignoring what made the game fun for me.

It’s now reached the point where I dislike having other random players in MMOs at all. I played the first 11 levels as a Captain in LOTRO the other day and got really pissed off by people getting in my way by killing named mobs that I needed. That horrible habit of games to dynamically group you up with people near you now annoys me too, if I wanted to group I would be in a group, that always gets turned off in the games that have it. Random people just get in the way of what I want to do and I don’t like it.

Eve was the first to go, there just wasn’t anything left I wanted to do that didn’t require more dedication than my life allows. Star Trek went next with a promise to return if they ever feel like doing anything crazy and add new missions or something. Oh, new uniforms and ships to buy on the store instead? Great.

That just left LOTRO and the Monday night group of thoroughly nice people. Controlled mayhem of the best kind with everybody knowing how to mess around just enough to keep the content from getting too closely examined. I had to peek, didn’t I? I had to pay attention to what was going on and as we started trying more instances the inane design decisions that is apparently what MMO players want started grating more and more. In the end the game got in the way of having fun far too much and I just can’t face playing. But there’s an expansion any day now that will have more things to do! Only I have no faith in Turbine adding any content that isn’t hub based repeatable nonsense to grind more faction points for more gear that I don’t care about. Very soon it’s just going to be a large patch that I really should download but never quite get around to doing that prevents me from actually ever playing the game.

My name is Jon and I’m not an MMO player.

I wonder which company will win me back?

Permanent link to this article: http://howtomurdertime.com/blog/2011/09/19/sometimes-knowing-what-you-are-not-is-just-as-important.html

Sep 07 2011

How to stop me buying games

According to trueachievements.com (all round handy site for game hints and friend stalking) I am 8 achievements off of my total for the year to complete 40% of all of the achievements in the xbox games that I own. It’s actually an almost sensible goal as I figured out that 40% was about what you tend to get for completing and game and I need to complete a rather scary bookcase full of games I have left unfinished. I’m also going with the number of achievements finished instead of the gamerscore as that can be gamed too easily by picking quick and easy games to grab some high scoring achievements. This isn’t about gamerscore as that’s a meaningless pissing contest. It’s about completing games for this list so I will complete games rather than just buy an endless supply of new ones and keep flitting around like a flitting thing, but of course the games I’ve completed above 40% hide the fact that I still have a lot of games to complete.

Tonight I will probably play that DLC for Alan Wake that I downloaded and never played, despite the fact that I really enjoyed the game and this will probably make me hit the 40% and so then I’m starting a new rule: No new games while this total is below 40%. There are three games out this week that I would normally buy: Space Marine, Dead Island and Resistance 3. I am getting just one and no more until my total is back over that 40%. This game will be Space Marine because that’s just how I roll and I can’t buy Gears 3 a week or so later unless I am above that total.

If I’m not there by the time it comes out then I obviously haven’t been playing enough games to start a new one. Simple logic.

This probably sounds crazy, but it means that Resistance has instantly dropped off my immediate list of games to buy so I’ll pick it up cheaper when the next lull comes in next year. Everybody wins except the games industry. And it means I don’t have to think too hard about the trophy version of this just yet and can avoid the lack of info that Sony puts out.

If games had a recognised “you have completed the story on any difficulty” achievement or trophy then it would be a lot easier as I could ignore the whole 40% number and just trigger off of that.

Still, it’s getting me to actually finish games and I’m enjoying that so it’s not all bad.

Permanent link to this article: http://howtomurdertime.com/blog/2011/09/07/how-to-stop-me-buying-games.html

Aug 30 2011

It seems I hate August

large_imageEvery August I get into a gaming funk. Since it happens every year I don’t get too worried about it and at the end of August a good game always picks me up out of it. For the last two years that game has been Arkham Asylum, once on 360 and then on PS3 because I’m strange like that.

This year however the perfect game was going to be Deus Ex. Nice deep storyline, plenty of stealth action and I’ll all be set for Driver, Space Marine and then Gears of War(the next few weeks of releases).

I started playing and it was sort of going OK. The music is outstanding and the graphics although a tad dated have a nice design that works so I started off with a stealth play through on the hardest difficulty level. When you don’t plan on fighting difficulty doesn’t matter right? After an hour I ditched that play through because of the glacial load times whenever I made a slight mistake and the fact that I wasn’t getting any younger.

I decided that a quick play through all guns blazing was what I needed and this was going great up until the first boss battle. Which was awful, but a quick delivery of lots of lead soon got me past that and I was back in the nice world exploring away collecting eBooks like there’s no tomorrow.  I do love a good collection mechanic, it fits with my play style of really exploring areas.

Then I hit the second boss. Before that room there is a storage room with a heavy rifle and the biggest stack of ammo I’ve seen in the game so far, and since this is one of the key indicators of lazy boss syndrome I was a little apprehensive as I entered The Boss Room. Where I promptly died. Again and again. Turns out I didn’t have the right weapons to beat her easily, the right augmentations to negate her damage and the videos on youtube showing how to beat her in my situation are edited down to 15 minutes and very, very boring. It’s a classic fight against somebody who just takes  lot of killing and running away from their attacks until they need to recharge and with my character and equipment I am, experienced game player that I am, I’m unable to progress. I just haven’t needed the extra damage resistance up until this point, I wasn’t getting shot much because I was sneaking and being clever but put me in a room and I can’t win. I really don’t want to replay the last few hours in order to get to that point again but this time bring the right gun and better abilities as I know it’ll just pull the same trick with the next boss fight as well. It has destroyed any good feelings I have for the game and such an obviously bad design decision as to add unskippable boss fights into a game has ruined the game for me. On top of that I’m not sure I could be bothered to do the sneaking play through now anyway as it forces you to  fight so I’ll be in an even worse situation if you are purely skilling up for the non-lethal play through (the achievement/trophy for which of course specifically excludes the boss fight kills).

Now all this is made worse by my summer gaming funk of course but I’m increasingly losing patience with games with obviously bad design decisions in them. I don’t mind boss fights in a game like Gears of War, they fit there and what would god of war be without the chances to make you feel like a god (new rule, “of war” games are still allowed boss fights), but when every single review says that the game shouldn’t have boss fights you know somebody screwed up the design somewhere. The otherwise excellent Arkham Asylum nearly ruins itself at the end by having the most brain dead, out of context for the IP boss fight imaginable. A boss fight against the Joker, who has been on the bane juice? What idiot came up with that?

I then decided to play a game I know I like, so started through the DLC for Enslaved. I’m right at the end and it’s making me fight waves of enemies in a way counter to the sneaking of the rest of the levels in the DLC. Again they have taken what I was enjoying and switched on me because heaven forbid you actually complete a game without shooting loads of things. Lots of games do this now, boss fights by another name where they use waves of enemies in a locked area that you have to fight off to continue and I hate that as well. I quit playing that too as I was beginning to lose my will to live, and considering a license system for games designers that I could revoke the moment they decided that they didn’t know what to do next so just throw in a locked room fight.

The worrying part is the fact that I suspect that it’s me that’s wrong and actually all that’s happening is that I’m losing the desire to play most games. I do hope I get it back soon or I’ll be down to just being left with driving games. Until they start adding boss fights to them of course.

Permanent link to this article: http://howtomurdertime.com/blog/2011/08/30/it-seems-i-hate-august.html

Aug 17 2011

Portability

5805867126_929c94209e_zI really can’t shake the feeling that we’ve hit an end of an era with games, and it’s one that has been there as long as I’ve played games. From handheld Donkey Kong with a very basic LCD screen when I was at school, through the Gameboy and up to the DS we have had strong handheld gaming from Nintendo, but that era is over. The 3DS has sold really badly so far and only time will tell if a price cut can save it and the reason? Mobile phones. Gaming on the move changed and people don’t want those big experiences any more as they just want to fill the spare minutes they get during the day with cheap games they can flit between as their mood takes them. Mobile phones also have the convenience angle covered as you always have my phone with you so you don’t need to carry anything else with you. The 3DS was doomed from the start; it’s a product from the last era.

So can somebody please explain to my why Sony is releasing the Vita? It’s even more expensive,  they are pushing even bigger experiences in the games that are even less likely to be digested in 5 minute spurts and the unit itself is a pretty big old thing.

What do they know that I don’t? What am I missing? They wouldn’t waste all the money for nothing, would they?

Unless its been in development since before the iPhone revolution and they need to recoup the losses of course, but the chances of that happening look so slim from where I’m sitting they can hide behind lamp posts. Maybe that’s why I can’t see them.

Maybe they will get lucky and Resistance, Uncharted or Little Big Planet will sell the system. Maybe.

Permanent link to this article: http://howtomurdertime.com/blog/2011/08/17/portability.html

Jul 21 2011

A Gaming Selachimorpha

When it comes to gaming I am, it has to be said, much like a shark. No, not in a “will bite your leg off as a playful hello to see if you are worth eating” kind of way but of a “if I stop moving then I die”. This always leaves me with something of a problem during this time of year, or as I like to call it “those summer months when the lazy games publishers ignore me!”

Retail releases are few and far between and so my back catalogue gets some love. This never seems like going forwards though so I get a bit on edge and start wondering what will happen if no more games are ever released. What if games publishers realise that in the two months of not releasing anything they haven’t had a single flop? What if they all realise that most games don’t make much money so they just all give up?

Luckily Microsoft have been doing their best to keep me occupied with a couple of Xbox Live Arcade games. In fact a whole month of what promise to be good games has just started with the excellent Bastion, a game with a constant and novel running narration that I haven’t yet played long enough to get bored of.

The other game of note is Warhammer 40,000: Kill Team. Those of you who know me will know that this is one IP I will always run towards (in fact although I have decided that I am unlikely ever to start a newly released MMO again to play seriously, I will play the 40k MMO if it ever releases just so I can get annoyed with the liberties it will take with the IP). This is a twin stick shooter in which you play one of four Space Marines trying to stop a space hulk full of Orks reaching a Forgeworld. It’s a cheap-ish publicity game for the upcoming Space Marine 3rd person shooter and as a precursor does its job somewhat solidly without straying into anything other than “OK-ish” along the way. The big problem is the lack of online multiplayer that is preventing me from Ork killing with certain friends. It does fulfil its primary goal of getting me interested in the main game so that is nice. And making me paint 40k models so the secondary goal works too.

These have been two small games in the sea of nothingness caused by not quite clicking with the large big release, inFamous 2, though so I’ve had to dip back into the past pile in order to have things to play. Some rather long hours with DiRT 2 have resulted in the single player game being completed. Yes, I won every single single player event and that took a while. I can eye DiRT 3 now without feeling guilty and with a week or two rest between them I think I can get started on the herculean effort that will most likely entail.

There has actually been another game that I have been toying with: Alice: Madness Returns but I’m not quite ready to give an opinion on that. So far I’m enjoying it more than anybody else I know, or in fact any reviewer seems to have and so I’m wary of commenting until I’ve played more than the first couple of chapters. It seems very much to be a Sunday Afternoon game and I have trouble wanting to play it any other time.

Permanent link to this article: http://howtomurdertime.com/blog/2011/07/21/a-gaming-selachimorpha.html

Jul 06 2011

Playing games just for fun

I’m in my usual summer gaming lull at the moment, which is good as it means I’m nice and fresh by the autumn games blitz starts as there’s a hell of a lot of good games coming out later this year.

This means that I’m officially down to “pottering about” status in all my games. I haven’t actually turned on my 360 for a week, and the PS3 was only on because of the extended editions of Lord of the Rings being released in gorgeous high def. Well I say gorgeous, I have two problems. The first is that some of the special effects are beginning to look a bit dated and the other is that there’s a lot of orange and teal in places. I’m sorry if you hadn’t noticed the colour of films nowadays, if so I’ve probably just ruined nearly every film for you.

What I have been playing lots of are a couple of MMOs. Firstly there’s LOTRO, which I’ve been slowly picking away at my 65 minstrel trying to figure out what the best build is while coming to the conclusion I can be awesome in a group, or awesome solo but if I want to do both I’m going to have to respec my traits before every Monday night grouping session. Last night saw me grinding out unfinished class deeds because the gaps in my (useless to me) abilities was bugging me. I might spend the evening killing hundreds of grey mobs so that I can get some more useless traits filled in.

Incidentally while playing on Monday a few of us got the Master of Stairs deed, which you get for climbing a hill 20 times. I don’t remember doing it 20, or 10 if it counts going down as one as well and it really pointed out to me how used we are to the grind that I didn’t notice it was that many times! We also aced some 3man content due to the younger members of the group being away, and in the process demonstrated that we are really good if we have no real DPS or AOE as the game starts to run at a pace at which our aging brains can actually handle. Well until the point where we suddenly realise we need AOE or DPS to actually kill things of course.

The rest of my time in LOTRO is getting XP for about three-zillion legendary weapons that I am levelling up so that I can deconstruct them for useful bits and also farming skirmish marks for armour or, when I get annoyed, actually remembering that my soldier in skirmishes needs some skills in order to work. I’m currently running a Herbalist and going full out DPS with my Minstrel but I found I could actually die. After I actually put some points into her healing skills that soon got better though. I suspect I might have optimised the defence of the prancing pony beyond the difficulty level I’m playing it at. Time for tier 2 maybe.

The other game I’ve been playing is Star Trek Online. The upcoming release of Episode 4 this week has given me the push needed to start a static group from the start (Thursdays if anybody is interested) and I’m quite looking forwards to playing through the early content again with the changes that have been made. I’m also quite keen to actually try some of the group content as I’ve not done any before. This time through I’m going to try a science officer and use my inability to not buy ships from the cash shop to start in an Oberth. You know the ship, it’s the one that accidentally blows up in the 3rd film because it’s so weak you can’t even disable it without it exploding and making Klingon Doc Brown angry. Should be fun!

Permanent link to this article: http://howtomurdertime.com/blog/2011/07/06/playing-games-just-for-fun.html

Jun 27 2011

Stagnate or Innovate

With all the kafuffle about Eve Online at the moment and the impending closure of Star Wars Galaxies I’ve been thinking a bit about innovation in games recently. Mainly about which companies are driving the genres forwards in the way in which Eve and Galaxies did so well at their start.

I don’t think Eve is any more. It may not be a popular opinion, but I think Eve has been stagnant for years now and the fact that the devs keep getting distracted by each new feature before finishing the last means that very little innovation is being done by CCP. In fact the very slow player number rise over the last three or four years really doesn’t sound much like a game that is doing much more than treading water. It’s the players that make that game and they are the gem, not CCP now.

Galaxies was a massive innovator and still has the best mechanic for gathering resources ever put into an MMO. Chasing over the deserts of Tatooine on a speeder bike while pinging your surveying tool looking for the highest concentration of a certain mineral made crafting into exploration gameplay, even if sometimes you find that perfect spot only to realise that it’s under a nest of monsters you can’t kill or, even worse, somebodies house. Still Galaxies stopped innovating a long, long time ago now.

But what of the recent games? Riff springs to mind, but that’s small refinements to the WoW model and I don’t see it being more than tweaks and improvements over what it’s trying to copy.Not to say that’s a bad thing, it’s just not really innovation.

The upcoming games may be good, but they are still out of reach for now. For all of The Old Republic’s samey looking combat I have to hope that they will bring real innovation with their storytelling. Guild Wars 2 is where my hopes really are though. There are still aspects of GW1 that games should consider copying and yet haven’t…

There are other games of course. EQ seems more caught up in progression servers than moving forwards from my view on the outside. LOTRO seems to have stalled somewhere and moved backwards with their release of content as there was a time when you would be promised more book content every couple of months. Now we wait a long time and I think that’s something important that has been lost. Of course being brought out followed by the move to free to play probably got in the way of a lot of this.

The game that I really think is doing the most for innovation at the moment is Star Trek Online. I know others think that they “promote stagnation” (to pick the obvious persons view about Cryptic) but having watched Trek Online go from it’s roots of a rushed release on a dangerously compressed development time scale to a game with really good communications with the community (something Eve really lacked this weekend), regular content releases with the weekly episodes (when they return after episode 4 is released) and a constant stream of actually sometimes quite good user generated content through the foundry. Sure the game still has problems but they do seem to be addressing them one by one (over a very long period of time to be sure). Of course there are still massive glaring flaws in the game of course, but this isn’t about what’s good and what isn’t. It’s about who pushing things forwards the most and I have to say that from here it looks like Cryptic have picked up the baton and are running with it in several areas nowadays.

I am, of course, most likely wrong. Which other companies still do a good job at innovating and pushing MMOs forwards? What cool new features haven’t I heard about in games?

Permanent link to this article: http://howtomurdertime.com/blog/2011/06/27/stagnate-or-innovate.html

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