This week, a rapid-fire salvo of assumptions about the past, present and future of MMO billing.
With a typical MMO costing tens of millions to make, and rising, and the traditional subscription model becoming less of a standard way to recoup that, just how can a genre approaching its second decade expect to pay for it all? Who foots the bill, and how? Will subscriptions return in force, will free to play be the way, or will something else entirely come along?
Join us for an examination of the pros and con and ins and outs of the life support systems of so many of the games we know and love.