Posted in November 2012

Hugo Reviews: American Gods and Hyperion

Some more literary thoughts here!

American Gods – Neil Gaiman (Winner, 2002)

This kept me sane on some long flights to and from America itself over the summer, but didn’t help much as a guidebook if I’m honest! American Gods is an epic tale of the new gods of a modern age supplanting an older pantheon of immigrant deities brought to America in the minds and folklore of its historical settlers, and the war between them. Sounds clunky, but works well, with strong characterisation in the hidden maneuverings of the New Gods; Media, Technology, The Freeways, etc and the crafty countering of the Old; Odin, Anansi, Thoth, etc.

In to the middle of this invisible battleground comes Shadow, an ex-convict just released from prison to find that news of his wife’s death and infidelity has severed all ties to his old life and left him at a loose end. Taking up a job as bodyguard for the enigmatic Mr Wednesday leads into an increasingly surreal hidden world which is very much at war.

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How To Murder Time 2.03

It’s another hour of informed rambling on the important games of the week, and this time we’re continuing with the unexpected chat about new MMOs like Planetside 2 and Guildwars 2.

There’s also some chat about Assassin’s Creed, Need for Speed and the Walking Dead episodic games from Telltale Games and Tim’s favourite subject, Star Wars, as we played the X-Wing miniatures game. He even quite liked it.

I, Mesmer: Swords

Continuing on with an attempt to find Mesmer Comedy Builds in Guild Wars 2!

My standard runabout build has developed over a month or two of trial and error and mostly uses the Greatsword in the Primary Weapon slot, For Massive Damage! The Secondary Weapons can be important too, and possibly a way of exploring a more in-depth complexity than initially seems present in the game.

At L7, the Weapon Swap button unlocks (Unless you’re an Engineer or Elementalist, who get some different mechanics instead) and from there, a press of the tilde key can instantly change half the skill bar, even during combat with a 10s cooldown. A useful and complementary Secondary Weapon set is clearly an important part of the build, effectively turning 10 available skill slots, into 15.

Being so gleefully destructive with the Greatsword, I tend to use the Secondary set more for utility than straight fighting and typically go with Sword and Focus. Continue reading

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Hugo Reviews: The Fountains Of Paradise and Blackout

I keep meaning to talk more about books on the podcast, but we usually run out of time with all the gaming we’re doing these days. I’m still as voracious a reader of Science Fiction as ever and never gave up on my plan to read every winner of the Hugo Award for Best Novel, which is actually going quite well!

I can’t enjoy a thing unless there is an arbitrary collection-based secondary gameplay achievement element to it all. And a list! I’ve read a couple since last posting about any of it and here are some thoughts! I’d be keen to see yours in comments!

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I, Mesmer: Greatsword

Any attempt to create Comedy Mesmer Builds in Guild Wars 2 must begin with an understanding of the weapon slots. In Guild Wars One terms, a weapon sort of translates as a kind of preset unalterable ‘half-build’, presumably with a particular kind of purpose and gameplay style in mind. In this case, the weapon becomes the starting point of any Guild Wars 2 Comedy build.

I particularly like the Mesmer Greatsword and use it almost exclusively as a default weapon for almost all activities, only switching in the Sword/Focus for particular specifics.

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How To Murder Time 2.02

It may have been slightly delayed by evil web hosts suspending our account and not wanting to publish with the new one before I’m sort of sure that the site is stable, but I’m sure you’ll all agree the wait is worth it.

In this episode we discuss using computer games to become better guitarists, believable humans and also show a complete lack of interest for revolutionary America.

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In Search of Comedy

One of the things I loved about Guild Wars (and still do!) was the dizzying complexity of the basic Skill Bar Build game. Although everyone had a single hotbar with only eight slots, there were hundreds of skills which could be put in those slots, opening up endless vistas of elaborate theorycraft, clever interplay and intricate sequence building. Check out this dedicated wiki for a mind-boggling sample of this fascinating secondary gameplay!

I used to dabble myself, and if I can ever work out where all our historic posts vanished to, I’ll re-add all my old Comedy Mesmer Build posts back to the site! With a bit of work and without switching to an alt, I could be DPS, Tank, Healer, Crowd Control, Buffer, Debuffer and all sorts of crazy concept gimmick roles of my own devising. Some builds worked very well and others were more in the nature of abject lessons in the perils of Things Looking Good On Paper; exercises in Overdesign. I suspect this reflects many people’s experience with the system during GW’s heyday. Was it too complicated? Did most players shun the theorycraft and just run around with the same eight skills from their primary profession, forever?

Arenanet seem to think so and the system in place in Guild Wars 2 is a far less complex beast.

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Admirable, Regrettable

After much scepticism and astonishment on my part, PlanetSide 2 is more or less here! Even late into the beta and actually playing it, I found it hard to believe it was a real thing. A niche project even when new, the unrelenting harshness coupled with numerous technical obstacles it never quite managed to fully overcome meant that the predecessor, PlanetSide, never really captured the attention of the masses and I often marvelled at its continued existence, let alone thoughts of a sequel. I get the impression that the franchise is a personal favourite and pet project of John Smedley and so carries more weight than matters of mere profitability would otherwise suggest. I would have been axed long ago otherwise.

The sequel is undeniably fun. It seems well-executed and a bears a worthy comparison to the modern console FPS in performance, execution and style. Comparing PlanetSide One against its own contemporaries, CounterStrike et al, was always painful and a lot of the cause of its marginality; too pacy for MMOists and too lumbering for FPSists. There were always better games of that type to play, back then. Differences between PlanetSide 2 and the latest Battlefields, Calls of Duty and Halos are much subtler and more in the nature of subjective stylistic matters, I think. Mind you, I do say all this as someone who doesn’t do a lot of FPS so take my thoughts as you will.

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And we’re back!

After a little snafu with our hosting we’re back on a brand new server. Normality, or at least something closely resembling normality, will resume shortly.