Monthly Archive: January 2012

Jan 23 2012

In Which I Discover I’m Not A Gamer At All…

Fascinating academia here, complete with Diagrams!

Raph Koster: Narrative in a game is not a mechanic

In which the learned designer thouroughly dismantles what to me had always been a rather opaque medium and lays out the nuts and bolts for all to see. The big coloured shapes help and I think the gist of it is that tripple A games are becoming more and more cinematic experiences laden heavily with blue squares and not nearly enough is being spent on ensuring the black squares are up to par. He then goes on to question whether a square-circle-square experience made up almost entirely of tiny yellow ones, tiny black ones and enourmous and constant blue ones can be rightfully called a ‘game’ at all, in the technical sense. It certainly rings true in my experience and a lot of my more memorable single-player experiences, now I think back on them in these terms, might as well have been me just pushing ‘Next Chapter’ on a DVD remote lots.

An exaggeration of course, but thinking about whether I’d have enjoyed a Mass Effect or Arkham Asylum feature film that didn’t pester me with having to couch behind boxes lots or quicktime some super-psycho into a wall every five minutes just to see what happens next in the story, I think the answer is probably yes. I’m a big PvE player and generally enjoy storyline stuff in MMOs; campaigns, episodes, missions and the like, which is the sort of stuff that doesn’t go down too well with the Sandbox crowd, who rightly believe that in an MMO, other players should be the stories and content. Probably explains my aversion to PvP as well. It all leaves me in an odd place really. I don’t mean to be single handedly destroying the games industry with my fickle purchasing choices, but I really do like a good story well told and forgive way more than I should on the yellow-circle and black-box front. I should probably just go watch more movies instead!

The notes on replayability also ring true and I generally won’t plunge striaght back into these sorts of games for another playthrough until many months or years have passed, once the first-play narrative has been delivered. He doesn’t mention The Old Republic at all in the piece, but it’s not hard to find oneself applying those shapes to the posts and comments one reads about the current big MMO, and the implications they bring. I don’t know, I’ve not played it but do seem to be regarding it as a future purchase in some distant month when I fell like a good story to play through, probably alone. In general though, the whole thing did make me wonder about the Future of Games and I’ve always had a vauge sensation that these things are just costing too much to make and that most of that spiralling excess is going into larger and larger blue squares. I guess gaming has always aspired to be as big as movies; I just wonder if thats necessarily a good thing in the long run. I should probably play more indie games instead!

Perhaps there is room for both sorts of experience. Maybe this is merely a matter of terminology. Lots of back and forth about Themeparks and Sandboxes in the ether lately, quite a lot of it highly charged and this seems a similar distinction. Sandbox fans perrenially cross that studios keep trying to chase the WoW Dream, when I suspect theres probably no real intersection there anyway. Pre-WoW, EQ1′s 300k subscribers was the benchmark and then at it’s hieght WoW showed that 14m was another big number, but I think WoWs big innovation was creating an online single-player game that attracted an entirely different crowd who were never going to like sandboxes anyway. Maybe there was always two seperate industries going on in the same space, confused by an sloppy and casual use of the term ‘MMO’ by all concerned. The success or otherwise of TOR seems to me to have very little to do with EVE Online’s fortunes at the end of the day. A game with small blue squares probably doesn’t need anywhere near the mind boggling amounts of dollars we see on the really high profile Narrative Experiences, so it doesn’t seem to me that games like TOR are stealing anything from potential new sandboxes, which are a different kind of project anyway.

Have I just become lazy? Clearly games with large yellow circles and large black boxes require the player to do a lot more work for their enjoyment, while games with enourmous blue boxes become more passive experiences. It’s entirely possible I’ve become used to being entertained, rather than taking part, and I’d only have myself to blame for it.

Anyway, a fascinating look behind the curtain and quite thought provoking. I’d like to think I probably am a gamer afterall, but with new insights, I’ll have to look carefully at the games I do play and see if any of them are still ‘games’ in the technical sense, and see if I’ve now become irroevocably seduced by the easy life and cinematic spectacle of an entirely different kind of recreational experience. Food for thought!

Permanent link to this article: http://howtomurdertime.com/blog/2012/01/23/in-which-i-discover-im-not-a-gamer-at-all.html

Jan 23 2012

How To Murder Time – What We’ve Been Playing

This week we are looking at what we’ve been playing recently. There’s lots we play, read and watch that doesn’t need a full show and so we’ve gone through a few of the the things that we’ve been up to.

The studio only fell down a little bit during the recording, so ignore any strange noises.

Permanent link to this article: http://howtomurdertime.com/blog/2012/01/23/how-to-murder-time-what-weve-been-playing.html

Jan 16 2012

How To Murder Time – Le Quattro Volte

This week we are examining a film that managed to get very different responses from both of us, Le Quattro Volte. Can an Italian film about a goat herder that contains no dialog or, in fact, much of anything happening at all be a good film? Or is it just so much pretentious bollocks that people are pretending to like just so they can look clever? Listen as we disagree over the film for half an hour.

Permanent link to this article: http://howtomurdertime.com/blog/2012/01/16/how-to-murder-time-le-quattro-volte.html

Jan 13 2012

The Hunting of Skills…

I’m very much an MMO tourist. I’ve usually been playing at least two of the things at any given point in the last decade or so and the explorer in me enjoys seeing entirely new games for their own sake. I’m looking forward to Star Trek Online’s upcoming F2P quite a bit, mostly for the personal novelty of it all, more than anything it may or may not be in itself. Whatever else it is, it’s a world I haven’t seen yet. Many, in fact! Not all of these games stick though and in many cases, seeing them once is enough.

My list of more serious games, the ones that I actually take part in rather than just rubberneck through the starter areas, is much smaller, and if I had to pick one to call ‘home’, I suspect it might just be Guild Wars. While most of these serious ones are characterised by distinct multi-month seasons of my interest, and feverish obsessions in many cases, I think Guild Wars has always been just there. Sometimes its in the background with weeks between visits, and sometimes its been two or more sessions in the same day, a patient cycle of interest which never quite goes away entirely. Although I’ve indeed uninstalled now and then, I don’t think I’ve ever consciously hung it up as I have other games.

 

Remarkably, I’ve always had stuff to do in there too. Granted, much of it is repetition, but the unique structure and feel of the various missions and explorable areas leans toward a sport or board game at times; I’ve held Thunderhead Keep and breached the Gate of Madness many times, but each has its quirks and each can be done well, or barely adequately, and there is satisfaction in the former. Perhaps this is what keeps some people doing the same raids over and over again in other MMOs, once the loot potential is exhausted. Many people play the same golf courses over and over too.

The Hall of Monument Calculator (cosmetic rewards in Guild Wars 2 for Guild Wars 1 achievements) is fairly recent and an added incentive, but I suspect I’d still be doing these things again and again anyway, through simple enjoyment of the basic gameplay involved.

 

One title I had been chipping away at all along was the Legendary Skill Hunter and regular readers/listeners may remember me going on about it years ago. To gain this one, you need to capture every Elite Skill in the game, about 140 of them in all. Each is only obtainable from a specific boss out in the world and it really is one of those ridiculous post-endgame achievement tasks which takes you far above and beyond what is required to ‘win’ the game in any normal or sane sense.

I’ve been chipping away at it since long before it counted toward free stuff in GW2, but since I have this… fetish for colourful and interestingly designed iconography, it’s been something I’ve genuinely enjoyed doing; a massive ongoing scavenger hunt with only limited real utility that actively encourages you to go interesting places and meet new monsters. I’m not sure I ever really expected to complete it to be honest, instead viewing it as a pleasantly futile task which just kept me busy. But gradually the three bars filled over time and in recent weeks I suddenly realised I only had about 20 left. Some frenzied wiki-fuelled monster stalking later, I actually finished it!

It did one of those game wide broadcasts with my name it! No-one cared! It was awesome!

 

I did the ‘/age’ check and it turned out that the feat had taken me 58 months to do, which is bonkers. It’s also pretty slow and a determined min-maxer with enough platinum, a well planned itinerary and a fiercely resolved purpose could probably get the job done in under a month of focussed contract killing.

I don’t mind though and barely even noticed it happening really. I just really like the Signet of Capture mechanic. There is some minor utility in it all though, and now all of my configurable Heroes on all my characters on the account can be slotted with any Elite in the game, which is handy, although I could have just bought that unlock for $6 or so in the shop. I think I’ve earned at least $6 in the 58 month span in my day job – I’d have to check.

There are plenty of new and lengthy obsessions which can replace the skill hunting for me now. Cartographer titles involving uncovering every square mile of all the world maps, another silly task I find personally compelling. The Calculator suggests more, expensive prestige armour sets, redoing the storylines – but harder, killing every…single…overland monster… in hard mode. Even…PvP! No shortage of replacement windmills to tilt at and I think I’ll do just that. Not because I like titles, or want exotic fluff in Guild Wars 2, but because I need only the flimsiest of pretexts to be playing Guild Wars at all.

 

All in all, a fairly whimsical tick in a largely pointless box, helping me a small way towards owning a cosmetic pet in a game I’m not even sure if I’ll like yet, but as well as that, a sense of quiet satisfaction and closure too. I think it’s never a good idea to put too much store in MMO achievements – they impress only other MMO players, (if that!) and are gone when (and not if) the server is turned off for the last time. I’m not sure anything I’ve done in any MMO will outlast me, and that’s fine. But time enjoyed, in the company of friends or alone, is never time wasted for me and perhaps that quiet satisfaction is one of the things that keeps me coming back to Guild Wars long after other, more intense, MMO seasons have long gone. It’s about the nearest thing to an online home I have.

 

Incidentally, if you’ve never really understood Guild Wars but have always wanted to, come hang out with the Tuesday Noob Club! We don’t know either, but are damned well going to find out even if it takes us another 58 months! Classes starting soon!

Permanent link to this article: http://howtomurdertime.com/blog/2012/01/13/the-hunting-of-skills.html

Jan 10 2012

How To Murder Time – The Games of 2011

We start the new year with what we are calling the start of a new season of the podcast. This week, in a special longer episode (why not call our inability to stop talking a deliberate feature?) we run through all of the games that Jon played in 2011, starting with some mobile phone games and ending with some small Star Wars game that snuck in at the end of the year.

 

Permanent link to this article: http://howtomurdertime.com/blog/2012/01/10/how-to-murder-time-the-games-of-2011.html

Jan 07 2012

The Statistician’s Tale…

New only to myself is World of Warcraft’s Random Dungeon Finder tool, which I’ve been having a bit of an education in over recent weeks. It seems one of those ideas which is great on paper, but sure enough after an initially unnoteworthy first few goes, I ended up in a group with The Statistician.

Unlike most of my MMO forays, I’m a DPS class this time; a Hunter and not terribly practiced at group work, but I’d heard such harrowing tales of widespread and general incompetence relating to LFD that I didn’t think it would hurt to throw myself into the queue anyway, and one the whole, that had been working. At level 20, the ‘I don’t mind where you send me’ bonuses seem in favour of Wailing Caverns and Shadowfang Keep. They’re not technical, which is just as well and are mostly fairly linear rampages full of group-based enemies with the occasional boss fight here and there and after four or five LFD sessions, I’d learnt the basic pattern of each, and my own part in each, which is mostly ‘stand at the back and shoot it lots!’

There may have been optimal techniques for dealing with each boss, but I’ve never seen any and zerging very much gets the job done. But there’s zerging and then there’s zerging.

 

I queue, join and find myself in Shadowfang. The group seems to be myself, a Mage, a Warrior, some kind of healer and some kind of melee person. I’m vauge on those last two because I didn’t really see them much during the run. Upon loading, we realise that these two, The Statistician and his pet healer, are already two rooms into the spree. We race to catch up but something is really odd because my hazy recollection of the adventure is mostly only running and somehow The Statistician and his healer are managing to clear rooms just under my running pace. I expect if I’d have not stopped to loot now and then I might have actually seen how they do it.

Quickly I realise that most of the Hunter’s long skill inductions are going to have to be thrown out and I’m just aiming to tag things with the quick skills and hope my pet can get a few swings in too. I look around and see the Warrior keeping up. He’s seems quicker on the uptake than me and is managing to just about reach the fights in time, despite not having a bow. I’m not even sure where the Mage is at this point; she’s probably just given up and is pillaging two rooms back, what with no-one else having time to loot and all.

I stumble along in a state of mild disbelief, plinking as best I can. Now and then, scripted events force progress to momentarily halt. Some werewolf chap has to open a door for us at one point – there was some kind of backstory involving werewolves vs zombies that I’m still not entirely clear on. This gives me time to see that The Statistician and his healer are both in the same guild, which I wasn’t even sure was allowed! Matters continue apace with our volunteer saftey officers making sure nothing dangerous is allowed to come anywhere near the rest of us, which I thought was very considerate. I thought about pointing out a few splinters I’d seen on a bannister four rooms back, but didn’t dare take my finger of the W key for fear of losing them entirely.

In significantly less time than it’s taken me to type this account, we arrive in the end boss room and set up to…oh, never mind. He’s dead. Then an entirely novel experience happens to me. The Statistician dumps one of those parser texts into group chat, goes ‘np for boost’ and is gone, taking his lackey with him. I’ve been parsed! Initial bewilderment is replaced with a kind incensed fury as I read the numbers. I forget the precise values, but The Statistician apparently did about 60% of the party’s damage all by himself, in addition to helpfully taking the tanking duties from the tank. The actual tank came second, beating me by a few percent – the pair of us around the high twenties and the Mage was in the single figures. The Healer guildmate came in at zero, but I guess that wasn’t really his job anyway.

I slinked away with my ironically named ‘Satchel of Helpful Goods’ (a nice blue belt) and my self-esteem in tatters. I don’t know a lot about this kind of thing, but hear that being out-DPSed by the tank is an account deleting offence in most LFD circles. I have no idea though, as The Statistician was such a results-warping anomaly that all bets were off that day. Mostly though, the sheer arrogance of the naked silent statistical judgement of internet strangers got to me and I logged off a very cross bunny that day, and feeling strangely in need of a shower.

 

I’m calmer now and just wonder why they were even there in the first place, when clearly they could have duoed the place without bothering the hapless stumbling LFD crowd, which at the end of the day seems a tool of expediency, not preference. If you still retain the ability to organise a proper old-school dungeon trip with friends or guildmates, why queue at all? Their familiarity and obvious twinkage suggests that the actual rewards of it must have been trivial. Perhaps they achieved exactly what they set out to do, humiliate three randoms for the lulz? I doubt anyone drops a parser dump into group chat out of a sense of encouragement. “Good work there, but perhaps you could tighten up on your bow work a bit!”

An informative trip which illustrated to me just how mechanical the business of playing modern MMOs can be, if we let it. On the whole though, I think I like the Dungeon Finder. It is a useful way for people to take part in content they might not otherwise get to see, but it is also apparent that this is exactly what it is. It is entirely about the player’s relationship with the content, and almost nothing to do with other players. I’ve been on a dozen or so Wailing Caverns and Shadowfang Keeps and mostly they’ve not been horrors, but they’ve all felt a lot like soloing with seven Heroes in Guild Wars, or indeed, five players all soloing in the same direction in the same instance.

Usually it all happens at a reasonable pace, in mostly silence and I’ve not had a trip that wiped so far. The low-end nature of the content makes actual failure to beat the instance difficult. Those trips that haven’t worked have been through failure to organise instead; ‘sry gtg’, and people just going afk suddenly, both of which seem to happen quite a lot. I’ve only had one Vote Kick situation so far, an alleged ninja. The complex etiquette of Need, Greed and Pass is as apparently as obscure as ever – I just Need or Pass, based on if I’m going to equip the thing there and then, and already have little need for more numbers on my capped self. I abstained.

This is very much the Little League of LFD though, which doesn’t even become available at all until L15. I can only imagine how much more exaggerated and competitive it all gets at the top end, and have only blog tales to go by for that. Comparing notes only confirms my thoughts on the thing though, it’s a fall-back and a courtesy to the soloist in a genrally solo-oriented MMO, and if you want to save yourself a lot of headaches and heartaches, it’s probably no real substitute for finding a guild of like-minded individuals and doing the dungeons (and indeed raids) the way they were originally designed. Otherwise it just becomes a tool for bringing players of wildly grating play-styles together and forcing them to put up with each other for half an hour.

Or five minutes in some cases…

Permanent link to this article: http://howtomurdertime.com/blog/2012/01/07/the-statisticians-tale.html

Jan 06 2012

The Obligatory Star Wars Post.

I cracked and had a play of that SWTOR thing that everybody is on about and I’ve struggled to write down my thoughts so far, but I think I can sum it up with the following:

It has the great graphics, good combat and great polish. Probably best in class for all of them in fact. But you have to follow each of those with the words “for an MMO”. It’s polished, but nowhere near the polish of most AAA titles. The graphics are great, but not on a par with the state of the art elsewhere from even a few years ago (I include style as well as technical state of the art there). They have a slightly cartoon style that really doesn’t work for me as it’s just not stylised enough and so the characters just look a bit plain, dull and primitive. The combat is great for an MMO, but really boring compared to the faster paced combat that needs more actual skill in most other games.  I am done justifying MMOs having worse anything “because they are an MMO” or even any game because they are just massive and complex. If you can’t get the polish up to a really high standard in your game it is too big (Bethesda, I’m looking at you) then you have failed to balance your game development and are saying “we care more about quantity than quality”. Bioware almost got it right here, but there’s still too many niggly things to be fully there. I suspect that they can pull it off after a few months of patching though if they don’t get all carried away, but I’m not sure they will fix the ones that have the most effect on me like noticing when your ship takes off that on some planets it disappears a second too early. Every time I see it I notice it, and am reminded about quality.

So if those areas are probably the best that MMOs have managed I think that leaves me with two areas that I care about. The first has to be the story and so far I’m not too disappointed. I’m playing a Male Sith Warrior and it’s a fun journey that so far has stayed away from the trap of making me the most important person in the universe, which is never going to work in an MMO. I’m just really powerful and being a bit keen to make my mark on the universe so far. Maybe if I finish Act 1 it will change, but I hope not. I have no problem with becoming the most important new Sith or something, but if all the classes end up as the most important person in the universe then that’s just not going to work. The big issue is the awful voice acting for the class. It’s just really bad acting that lacks any skill of delivery and always comes over as just a random statement of a madman, which is OK when he’s going all Sith, but when he’s having a normal conversation he just comes over as insane. Other classes are probably better.

Companions are fun, although they fall into the trap of ripping off the other Star Wars content a bit too much. The Sith Warrior gets a non-force using Ashoka clone as the first person, and the Jedi seem to predictably get an Astromech clone (although I’ve not played the class yet so I could be totally off base). Then you keep seeing the usual lack of vision/handy visual points of reference (delete as appropriate) forshadowing of ship design. Or droid design. Or building design.

This is all part of the horrible and insanely stagnant levels of progress in the Universe. Knowing that in a few thousand years time nothing will have really changed is a bit depressing. The ships will look a bit different, and the power will be spread out differently, but generally everything will be exactly the same. A few quests mention people doing something called “research”, but I’m not sure the people who are doing it really understand what it is as everything will look about the same come the time of the real canon.

Lastly there is the joke that is crafting. I’m going to ignore the question as to if anything you make is actually useful because you level so fast that I’m not bothering looking for the best gear yet. Crafting is performed by your companions, and there are three different slots that you can train as a character. These can be one crafting and two gathering, or three gathering I believe and you basically just say to your minion “go treasure hunt for me”, or “make me a red lightsaber crystal”. They then go off for an amount of time from a few minutes to half an hour depending on the level and come back with what you asked them to do. Nicely if they are creating something you see them at a workbench in your ship. All well and good so far, except that nasty time mechanic from Farmville has crept into another game (Assassin’s Creed and STO being the other annoying ones for me) and again they don’t even get the time spent/played vs reward mechanic that was the point of the mechanic in the first place. This has the result of being annoying for the first few (character) levels, but then you get your second companion and you can then send them off without effecting your combat efficiency.

The joke comes from the gathering abilities that send off your companion to find a box. This box will contain items and/or money. For instance Treasure Hunting may return a piece of armour or some credits. Slicing on the other hand will always return credits. Bioware have actually put in a mechanic for crafting that reduces crafting to “Pay X for a return of X +- Y”. A very meta joke, but all it means is that you run spare companions slicing as you play and your credits will always drift up. You are nuts not to as, taking my character for example, I have two spare companions I can send out  and make me a bit of cash. It’s nowhere as good as before they nerfed it , and it doesn’t compete with mission rewards but  before I tried it I was always cash starved and now I’m not, partially because it’s not been level dependent and I’ve been sending off my companions to run top level missions while I’m still only in my early 20s (it took a few days play to level up slicing to unlock the highest level). In the process they have distilled the process of crafting down to the most basic level and removed the curtain behind which the machine hid and I don’t like it.

My general impression of the game is positive though, and I’ve enjoyed my time in there. I’ve not yet logged on this year which may be telling and I really don’t see it as an MMO, but rather as a more expensive single player game with some nice friends to chat to in a window that isn’t going to be worth paying a monthly fee for, especially when Mass Effect 3 is sitting on my desk in a few months. It will be interesting to chart the cost of DLC for that against SWTOR and see who comes out best for value against hours played. One thing is for sure is that if I don’t feel like playing for half my subscription period (as it is now, and isn’t unusual) it really started to make SWTOR look bad value. It’s not that I can’t afford it, it’s just the thought of wasting money.

Permanent link to this article: http://howtomurdertime.com/blog/2012/01/06/the-obligatory-star-wars-post.html