Monthly Archive: December 2011

Dec 16 2011

A week without games.

x3ap_screen_002After a week long break from playing any games at all (more on that later) I decided to jump back in and give a couple a go last night. This was mostly caused by Egosoft releasing the latest X expansion, which bridges X3 to the new game that is due out next year and so I though I would fire it up and take a look.

Some strange decisions aside (there is no plot at all for the Terran faction, and amazingly one of the others still tells you to shoot something in the tutorial when you don’t have any guns. That’s been a bug since the first version of X3!) but it’s fun enough and I’ll potter away at it until the new game is released. That’s the good thing about the game, you can just potter and leave it earning cash through a massive industrial infrastructure. I’m really not selling it to you very well am I?

I also jumped into Star Trek Online to see the Christmas event, which seems to consist of snowman watching (like Twitching, but more boring) and running a race on an icy track. It’s a dismal little event that gives some interesting rewards randomly, but you can buy them from the store as well. That leaves some food, snowballs and three scarfs that have instantly become the focus of my obsession as every Starship captain needs a scarf for when they have away missions on cold worlds. It’s all getting a bit Douglas Adams at that point.

I think christmas events in MMOs are a post-ironic statement about the futility of greed. They require you to grind daily in order to get something cosmetic that you don’t really want and what’s worse I fall for it every time.

The ability to actually just buy the cool stuff is interesting as it gives me a “I think that my time should be valued at £x” value for the event. That’s a slippery slope of objectifying the worth of content in games that I’ve not had to really deal with before. Well I have, I’ve just chosen not to say that item X has Y hours of content and so is not worth it, and of course the other way around too. Maybe I should.

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Dec 08 2011

Diversions…

As predicted, it took about four sessions to hit the World of Warcraft Starter Edition level cap of 20, and already I’m settling into a bizarre kind of pseudo-endgame mindset where levels, xp and cash no longer matter. I spend my time exploring, fishing, dabbling in trade skills and often just doing quests for the hell of it now that actual advancement is mostly now over. The Dungeon Finder and Random Battle Grounds offer alternate options, and I’ll be getting to know Shadowfang Keep and Warsong Gulch with what I suspect will be a meticulous familiarity in due course.

 

Fortunately though, my return coincides with that of the Darkmoon Faire, which turned out to have had… a bit of work done since I last saw it, five years ago. Back in my day, for one week in every month, a few carnival tents would show up outside one of the big cities and players of all levels, classes and factions could while away a few minutes playing some little mini-game for points which could then be cashed in for cosmetic prizes. There was something about collectible tarot cards hidden out in the wilds, but I never saw one, and the big innovation I remember last was being fired out of a cannon off the top of the Tauren city, into a target in a distant lake. Fun, but nothing too fancy.

 

Time marches on though, and five years of adding bits and pieces every few months has resulted in a Darkmoon Faire that has really gotten out of hand. I happened to be online during the midnight crossover opening; a Mystic Mage teleporter chap actually popped into existence right next to me. I found the usual field in Elwynd Forest, just south of the Unsolicited /Duel Capital of Azeroth, Goldshire Inn and instead of the usual ring of tents, is a big whirley portal, the other side of which is an entirely purposed island about the size of Stormwind, with a huge carnival on it; big top tents, animal enclosures, booths, stalls, stage areas, the lot.

 

Being ‘opening night’ this fairground was absolutely rammed. We often ruminate on the nature of ‘massively’ in this genre. How many people actually is massively? 1400 players listed in Local Chat in Jita in EVE? 400 players embroiled in a three-way base assault in PlanetSide? 40 people wailing on each other outside a keep in Warhammer Online? 12 free peoples fending off the Siege of Gondamon in Lord of the Rings Online? I’ve experienced them all and they’ve all carried a sense of mildly out of control hectic energy. This same energy was there during Darkmoon opening night and wandering along the main thoroughfare watching perhaps 50, 100 players charging about on a bewildering variety of rocket sleds, scorpions, drop-handled motorbikes, rhinos, under a bewildering variety of shoulder pads and trailing a bewildering variety of particle effects was very, er, bewildering. There wasn’t any noticeable system lag, although my brain was having trouble keeping up with a lot of it.

 

Unusually for a computer game, it actually felt like a busy fairground, and once the worst of the sheer shellshock of it all passed, I was able to stumble about having a proper look at the events, which have also come on a long way in five years.

Games available include a timed whack-a-mole thing where you have to hammer gnoll puppets that pop up out of barrels. There was a shooting gallery, which I couldn’t quite work out how you’d actually get wrong – aim roughly at the targets and push the button when they light up. There was the cannon again, a personal favourite involving a fair degree of skill in choosing when to drop in order to land in the ring. There was an odd throw the hoops onto the turtle game, involving aiming an aoe template over a twitching tortoise with a spike glued to its back. I think my favourite was the Tonks, little remote control tanks available in both PvP and PvE formats. In one tent was just a massive no holds barred death match cage, which seemed busy. And terrifying!

 

The games cost tokens to play, which can be bought for a few in-game silvers a bag and winning games gets you tickets which can be exchanged for a variety of mostly cosmetic prizes. I got a green balloon which follows you about and is tied to your wrist with actual string! Balloons are cool. Also of more practical use, a 14 slot bag, which will come in very handy given my lack of auction house access and 10g money cap.

 

In addition to the games, there’s a great deal of extra fluff which doesn’t serve much of a purpose, but works well to make the place remarkably fleshed out and the whole thing really reminded me of the Fable series of games – the colours, the styling, the music. Most odd. Plenty of prize tents, including replica armour heirloom items I don’t quite understand, fireworks that I do, and that hidden Tarot cards thing is still ongoing. There was a large collection of interesting exotic animals in a sort of zoo area (none of which are tameable – I checked!), food and drink stands, plenty of street performers and a stage where apparently at the top of the hour, everyone’s favourite homophobic Heavy Mithril rocklings, Level 90 Elite Tauren Chieftain, or at least automated pixel puppet approximations thereof, appear and Do Music, or approximations thereof. I don’t know, I skipped that bit – keep music live!

 

I’m generally quite easily impressed, but was particularly impressed by the Faire; the energy, the execution and the sheer spectacle of it all. Still, that may just be opening night; I’d been back a few times during the week to find it a much quieter affair, allowing me to actually get at the games myself. I’m effectively a WoW Newbie again so hadn’t seen it all before, but I guess it is a highly automated thing which doesn’t change noticeably from one month to the next, and you know what Internet People can be like; even amid the sheer glee of it all, in a decent online stab at a fun-filled fairground carnival, there were still plenty of Flipping Hipsters in loud evidence, complaining in General chat about how boring it all was, how rubbish the games were and how stupid the rest of us were for enjoying ourselves.

What can you say to people like that? The solution is obvious, I think, but then what do I know? I was busy giggling at a balloon on a string!

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Dec 07 2011

What Jon is Playing Week 49

Who says I’m obsessed with games, I’ve only played three in the last week. What’s more two of those are on PC, which is a little unusual for me but it just reminds me that my PC is on its last legs and needs replacing.

Star Trek Online

Season 5 for STO launched and I eagerly jumped in the second I noticed that it had actually launched a few days earlier and I should probably pay more attention to gaming news nowadays. I created a new character and have been racing up the levels at a frankly scary rate of knots.

The big new feature is the ability to send crew on missions around Europe to give you influence and rewards. You add the right number of people with the right abilities and hopefully get the success percentage up to a high enough level to make the mission succeed. These missions destabilise the Templar control of the cities and allow the Assassins to take over. Hang on, that’s Assassin’s Creed. Same mechanic, but the STO version is a bit cleverer and a bit more evil. Each officer has various traits and if you match the traits to the mission then you stand a bigger chance of success. A period of time then has to elapse while they run off and have their own boring midseason filler episode of an adventure (or all of Voyager) leaving you to get on with the serious business of space battles and the like. If you win you get some XP, some cash, some skill points and sometimes some items.

The evilness comes from the method of distribution of these officers. They are common, uncommon, rare and rarer. There may even be an even rarer level as well. To get a set of new officers you pay 220 cryptic points and get given a bunch.  If this sounds like collectable card games then you will understand why this is evil. You can also get officers at a slower rate in game, which is OK I guess.

I’m not sure of the effectiveness of this system yet. Where before there was just Diplomacy as a secondary levelling mechanic now there is about six million mission types that all need levelling up that give you, well, mostly nothing important. The only set that does is the Diplomacy one, and that’s because it’s still got all of the old system rewards attached to it. Grinding diplomacy will either be faster or slower now, depending on how you play. That statement should win an award or something.

Minecraft

Did you know Minecraft now has a win condition? It was enough to get me pottering around in the game again, building away and totally forgetting to work towards anything useful. There was a mountain with a waterfall on it you see, and so I’m cutting the top of the mountain off to build a house there.

No doubt I’ll stop playing again just as soon as I realise I’m wasting time in there, but for now it’s quite fun.

Lord of the Rings: War in the North

I have a dream. It is a simple one in which there is a good Lord of the Rings game. How could I resist getting a three player co-op RPG LOTR game then?

Is it awful? Shockingly no. Some of the voice acting is a little bit dire and so far the levels are all very linear but on the other hand I did get through Fornost without needing to start drinking so the game is better than LOTRO right there.

I need to play a lot more in order to get a full opinion, but it’s competent in a way that games used to be able to get away with. Now they can’t because there are so many brilliant games each month that these lower level of also rans just doesn’t get a look in any more. Shame.

I’ve yet to try the co-op, and I was sort of hoping that the game would be a LOTRO beater for a small group. I think it probably could be if everybody is prepared to overlook the rough edges, but it’s only three players which feels a bit limiting.

So that’s it for another week. Three games played, none completed and a lot of things done that didn’t need a PC or console. I’m calling that a victory in a useful kind of way, but it doesn’t help deal with that backlog.

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Dec 05 2011

How To Murder Time – Life In A Day

This time we are looking at another film, Life In A Day. This documentary is made from YouTube footage and tells the story of a day on earth through the eyes of people who have uploaded snippets of their day onto the Internet.

It sounds like pretentious bollocks, but does the film actually manage to present something thought provoking, meaningful and worthwhile? How good can a bunch of clips from YouTube be anyway, surely it’s all cats doing slightly amusing things. Join us as we find out.

 

Permanent link to this article: http://howtomurdertime.com/blog/2011/12/05/how-to-murder-time-life-in-a-day.html

Dec 01 2011

Liberations…

Because there’s nothing I enjoy more than the prospect of giant anthropomorphic martial arts pandas, I’m now back in World of Warcraft, bringing to an end in one moment of mild ennui, the abstinence of five years.

At first I was full of self-loathing about falling off the wagon and abandoning my long held principles, but then realised that actually, no-one gives a damn about any of that but me. Certainly I know that Blizzard couldn’t give a tinker’s cuss either way about my own personal participation, my own ‘+1’ in their vast book-keeping numbers, especially since I’m doing my usual thing of just mooching off the free bits anyway; an extensive sampling of their current Play Free to Level 20 Forever endless free trial thing.

Not that I had much alternative there. At some point in the last half decade, they did a something drastic with the account management and now I fear my old ‘proper’ account is now gone forever, linked to a Battle Net account I have no idea what even is, let alone what the Secret Question was. After the initial burst of rage passed, it suddenly dawned on me what a liberation this actually was.

 

In my heyday, which was pre Burning Crusade, I managed the grand achievement of one single Level 60 character – a Troll Warrior. I don’t even know if ‘ilvl’ existed as a concept back then, but the concept of ‘By Their Gear You Shall Know Them’ certainly did and I think I may have managed one or maybe two pieces of purple equipment in my prodigious arsenal of otherwise unremarkable quest reward blues.

I’d basically finished the levelling, but then wandered off before the raiding end-game got underway, and even back in what it pleases the internet to call ‘Vanilla’, my own tale of WoW Accomplishment could have been replicated by someone more dedicated in under a fortnight of robust play, I expect. I was certainly proud of ‘winning’ but suspect that it represented only the pre-event warm-up for most regular players.

To me though, it was a win and at first I was quite cross at not being able to get to my ‘main’ anymore. But then I thought about how significantly the goalposts have been moved out from under me in five years; 25 more levels, three expansions, several new continents and likely a complete class redesign or two and realised that actually, it would be lot like starting again, so why not just do that anyway?

 

If a decade of MMOs have finally taught me anything, it’s that you can’t take it with you when you’re gone. The end product – the supposedly ‘finished’ character means nothing against the memories and experiences gained along the way. My recent determined efforts to pimp out my L65 LotRO Guardian were made irrelevant overnight with Rise of Isengard; a new L75 cap and stats almost double what I previously thought barely attainable now being commonplace. A retired BR23 Planetside trooper was something to be proud of once, but now is barely over half way to the current ‘end’ – BR40 is it? I lose track but don’t even have a beret! 22 million EVE Skill Points? So what? That was something, once…

The practical consequence of all this sank home the other night though, when I realised that to me, a brand new Battle Net account based off a throwaway webmail address was in fact more valuable to me than an old veteran one in good standing with a L60 Troll Warrior on it, because it was just a lot more convenient to get on and get access to the game. Odds are my L60 is probably naked and goldless at this point anyway, hacked or some such in the time I’ve been away. And I don’t care.

Free at last! I wonder if any of my other accounts in other games would ultimately matter in similar circumstances either. Could I just abandon them out of hand if the fresh free trial was easier to sort out?  Three L20s in Guild Wars, a L65 Hobbit in LOTRO, a L78 Inquisitor in EQ2X, and a L50-something Swashbuckler somewhere on EQ2Live. A Gallente Battleships V pilot in EVE. A 74 Trader in Anarchy Online. A L50 Ice Tanker in City of Heroes. The list goes on – digital representations of Time Spent, some of which have already been long destroyed. I can’t even remember which server some of those are on. The EQ1 Rallos Zek server no longer exists, and took two years of my gaming life with it. Asheron’s Call 2. Tabula Rasa. More time murdered, and nothing now to show for any of it.

Everything gets deleted in the end – Sunk Cost Fallacy, indeed! But it’s always okay as long as I can honestly tell myself I enjoyed the journey in each case. Otherwise, it would all have been A Bit Stupid, and I’d have to immediately go mad!

Annnnnyway, the early levels are usually the best bit – by necessity! Life as a perma-newbie in WoW has great appeal – access to a sampling of most of the features in a fundamentally solid and polished game engine, a large enough choice of races, classes and starting areas to keep me interested for long enough to scratch the itch, and no real exposure to most of the aspects of the game which seem to cause so much of the general blogosphere dissatisfaction with this otherwise hugely successful MMO.

 

I’m starting off my Grand Tour with a Draenei Hunter, mostly to see the new (to me!) Azuremyst Isle area and The Exodar, and I have to say, it’s all very pleasant. Wandering about moonlit forests with a killer moth pet and a crossbow, just chilling out and relaxing. Nothing in newbie WoW is especially fraught, hectic or dangerous and it does rather work like a kind of audio-visual Valium.

Pleasing palettes, soothing noises, simple fetch and carry, rudimentary trade skills. I can see how the whole thing would make a lot of gamers quite angry! I wouldn’t call it exciting particularly, and perhaps this is the negative consequence of not caring about stressful things; I seem not to care about a lack of exciting things either. Zen gaming!

At my present rate it looks like Level 20, the trial cap, is doable in less than a week of mildly interested play, but there are nine other races to go visit after this, (Worgen and Goblin seem to require expansion purchase), so when the Hunter is done, I can just delete it and start something else, safe in the knowledge that it never mattered anyway, and was only a vehicle for my own idle explorations.

 

I increasingly find a peculiar liberation in the cut-down feature set most MMOs now offer as trial or free-tier, and will often and quite perversely take the reduced functionality on as a kind of challenge that goes beyond a mere reluctance to spend any money. For a while back there, I was about the only person in EQ2X playing seriously on a Bronze level subscription – Silver is only a one-off $10 and opens much. Not having access to the things Silver and Gold people have actually increases the zest of the experience for me, forcing me to use wits and cunning far more than usual.

Not what they intend, I’m sure, but I seem to be approaching WoW in similar spirit; just what can a L20 get away with and how far can that be pushed? Maybe I’ll try a permadeath L20 run as e-sport. Maybe I’ll try a Pacifist L20 run. Maybe I’ll try to uncover the entire map, L85 zones and all. Maybe I’ll try to twink out a L19 Battleground character. Perhaps I can see firsthand the horrors of the Random Dungeon Finder! Lots to dabble with, but dabbling it is, and I like dabbling most of all.

An interesting sub-game of its own, and also a way to make many of the bigger end-game woes completely irrelevant. After all, if the first twenty levels aren’t fun in and of themselves, why would anyone go further at all?

Permanent link to this article: http://howtomurdertime.com/blog/2011/12/01/liberations.html