Monthly Archive: September 2010

Sep 27 2010

Van Hemlock Episode 122

This week we’ve mostly been talking about grouping in MMOs. More specifically we’ve been looking at the ways that MMOs actually go out of their way to prevent you from grouping with people.

Shout in the comments if you’ll be at the Eurogamer Expo on Saturday and we’ll arrange to meet up. Just don’t murderise us.

You can follow us on Twitter as @vanhemlock and @jonshute, and that’s where you’ll find Van Hemlock’s Friday question.

You can find our site at VanHemlock.com, where we have many interesting posts and an equally interesting forum. You can also add Tim as a friend on Xbox live as Van Hemlock, or Jon as Senyek on xbox, PS3, Steam or Raptr.

You can subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Direct MP3 Download.

Permanent link to this article: http://howtomurdertime.com/blog/2010/09/27/van-hemlock-episode-122.html

Sep 20 2010

Van Hemlock Episode 121

It’s another what we’re playing show! Everquest 2, Warhammer Online, Playstation Move and Halo Reach!

You can follow us on Twitter as @vanhemlock and @jonshute, and that’s where you’ll find Van Hemlock’s Friday question.

You can find our site at VanHemlock.com, where we have many interesting posts and an equally interesting forum. You can also add Tim as a friend on Xbox live as Van Hemlock, or Jon as Senyek on xbox, PS3, Steam or Raptr.

You can subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Direct MP3 Download.

Permanent link to this article: http://howtomurdertime.com/blog/2010/09/20/van-hemlock-episode-121.html

Sep 12 2010

Van Hemlock Episode 120

The ’60s Batman show ran for 120 episodes. The Muppet show also ran for 120 episodes back in it’s original run. Today we cheapen that number as we add this podcast to the list of things that have lasted 120 shows.

This week we’re talking topics again. We start with a discussion on whether games publishers are missing a trick with releasing cheaper games and then finish talking about whether mainstream TV is ready for shows about games.

You can follow us on Twitter as @vanhemlock and @jonshute, and that’s where you’ll find Van Hemlock’s Friday question.

You can find our site at VanHemlock.com, where we have many interesting posts and an equally interesting forum. You can also add Tim as a friend on Xbox live as Van Hemlock, or Jon as Senyek on xbox, PS3, Steam or Raptr.

You can subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Direct MP3 Download.

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Permanent link to this article: http://howtomurdertime.com/blog/2010/09/12/van-hemlock-episode-120.html

Sep 06 2010

Van Hemlock Episode 119

We’ve been playing games because it counts as content in podcasting world. This week we tell you about what games we’ve been playing, which games we are stopping playing and which games we’re going to start playing again.

You can follow us on Twitter as @vanhemlock and @jonshute, and that’s where you’ll find Van Hemlock’s Friday question.

You can find our site at VanHemlock.com, where we have many interesting posts and an equally interesting forum. You can also add Tim as a friend on Xbox live as Van Hemlock, or Jon as Senyek on xbox, PS3, Steam or Raptr.

You can subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Direct MP3 Download.

flashvars="playerID=2&soundFile=http://traffic.libsyn.com/vanhemlock/VanHemlock119.mp3" >

Permanent link to this article: http://howtomurdertime.com/blog/2010/09/06/van-hemlock-episode-119.html

Sep 03 2010

Second Hand Sales: Against…

Believe it or not I don’t think that it’s the games companies right to gouge us for every penny that they can, but it is an unfortunate concequence of capitalism that it is their job and legal requirement to do so. I also believe that our ability to have second hand sales is going to go away sooner than later, and it’s the fault of everybody.

The Big Problem

The big problem is that games development as we know it is screwed. Studios are shedding staff faster than the industry can handle and talent is disappearing back into the real world of better paid jobs with sane working hours. I don’t think anybody believes that it can continue as it is; budgets are too high and it takes hundreds of people to make a game.

Because of this publishers play it safe; the majority of big games are from a very small pool of genres. Military shooters rule the day, whether they are WW2, modern day or sci-fi. What’s more only a couple of companies dominate that genre and it’s next to impossible to break into it if you’re not one of the favoured few.

What makes it even worse is that some developers themselves dominate entire genres. The western RPG is now in a shadow behind the giant that is Bioware and the sandbox game market is divided up into Rockstar and everybody else.

As a developer you’d be nuts to think that you could make it big with a new WW2 shooter, and in order to appear any different to the market you have to try something new and different, which usually dilutes the experience of what the game should be about in the first place. The last Wolfenstein springs instantly to mind as a game muddled by trying to appear different than everything around it.

Now normally this would be a good thing. Developers are forced to try new things, to innovate and experiment, and the genres grow because of this and the world is good. But budgets are now so high studios are on the edge of destruction with every release.

This is where second hand sales are a problem for the developers. If you buy your Red Dead Redemptions or Modern Warfares of this world odds are I’m guessing you tend to buy them new around the time of release. Those other titles though tend to drop through the cracks and when being compared with those monster titles look like they are less value so we wait. The prices will drop, the second hand copies will become available. We can get them cheaper if we’re patient.

The big problem is that the studio needs big sales week one or it’s screwed. There is no long tale in games sales anymore for most titles and so if a game doesn’t sell well at the start it’s going to be a failure. If we then buy second hand copies of these games then the publisher has no idea that the game was even interesting to lots of people. The problem is that in this time they’ve also decided that the game wasn’t popular so isn’t worth continuing with.

The Guilty Party?

Who is responsible for this problem? We’re all responsible for the general mess we’re in, but the primary people at fault are, I would say, the games shops. They could solve this instantly by paying some money to the publishers for second hand sales but it’s not in their interest to do so.

I can’t see the games shops as the good guys here doing the customers a favour as I’ve seem how they operate. They buy games back a week or so after release for not very much money and then re-sell them for a few pounds cheaper than the full price title on the same shelf. Of course you’re going to go for the second hand copy, it’s cheaper and isn’t going to have degraded any; it’s the same game as the full price one next to it. The only difference is that the shop makes a much higher profit on the second hand one than it does on the new one.

And why shouldn’t they? They’re running their own businesses after all and need the cash themselves to prop their side of the industry up. It’s not as if retail games sales are healthy as it is, the shops are in trouble because of digital downloads.

The Future

Games are too expensive to make and don’t sell enough to make this profitable for a large number of cases. Second hand sales make this worse, if people brought the games in the first place nobody would mind but innovation isn’t being rewarded by sales. Brutal Legend last year was an attempt to make a different game by one of the celebrated creative minds of the industry. It flopped. Forget if it was good or not, if one of the minds behind classics such as Monkey Island, Tim Schafer, can’t play then something is wrong.

After the failure of Brutal Legend the entire studio split up into groups and made game ideas. The best of these ideas are now being turned into games. This, to me, feels how game innovation should work: you let everybody be creative and take risks, you then make the best ideas and spread that risk around a bit more. The key though is that these are smaller games

Ron Gilbert, also of Monkey Island fame, released a game this year called Deathspank. It’s very fun, sort of a cross between Diablo and a parody of an MMO. It’s a smaller game and did very well. So well, in fact, that the sequel is being released months after the main game release.

The downloadable title seems to have come of age on the consoles. Finally. These games are smaller, cheaper to make with less people and therefore free to innovate. The industry is saved! The answer is what we always knew!

The Future of Second Hand

There’s a slight problem with this new future: It’s digital downloads. We’re now seeing that download games can sell 300k+ copies and it’s far more profitable to release it as a download than it is on DVD or blu-ray. For a start the number of companies that get a cut of that cash is smaller, you don’t have to pay the games shops and in many cases the big publisher doesn’t get a look in either.

My place in the second hand market

I never sell my games second hand as I never know when I will want to play them again, but I do buy second hand games. Over the last couple of months these have mainly been old PS2 games that I missed because I was a PC gamer back then. I like second hand games, in fact without it I’d never be able to play these classics.

That is my problem with second hand games. They’re driving the innovation and fun, the sort of game people like me are likely to want to buy second hand in the future, online onto proprietary online stores with their own DRM. These games also only last for as long as the licences for them to be sold remain valid. Already on the 360 and PS3 we’re seeing games go away from the download stores when companies go bankrupt. When Midway went under last the rights for lots of the remakes went away and so did the games from the stores. You can’t buy them any more.

In 20 years when I’ve grabbed an old 360 or PS3 from some charity shop for nostalgia reasons odds are I’ll not be able to find and play Deathspank. Today I’m still able to find games for the first home entertainment systems and collectors are free to play what they want. For this current generation that is going to be hard and is probably going to involve having to break the law to do it.

The problems are here now for disc based games already as well, and the publishers are clear that it’s because of second hand sales. In 20 years will I have access to the Cerberus network for my day 1, free in the box if I got the game new DLC on Mass Effect 2? It’s highly doubtful.

The move to digital is a horrible inevitability. It just cuts down on the costs too much, and caters to the all important impulse purchase market for anybody to ignore, but we’re held hostage over the rights to our own games that we’ve paid money for. At any time the license agreement states that they can take away our access to a game or the entire store. It removes all chances we have of shopping around for the lowest price as we can now and makes it impossible to legally obtain out of print games. The second hand market is accelerating that change by pushing developers away from retail and towards online. People can say that it’s all about choice and who owns the games they’ve paid for until the last shop closes, but in doing so we’re just pulling the time in which we lose all those things closer.

Permanent link to this article: http://howtomurdertime.com/blog/2010/09/03/second-hand-sales-against.html

Sep 03 2010

Second Hand Sales: For…

It all got a bit rambly and circular, so I thought it’d help if I wrote some of it down in more clear points. In actual fact, I rarely buy second-hand games, mostly because I grew up a PC Gamer, a platform which almost never sees high-street second-hand sales, and am relatively new to console ownership, where most of this business is conducted. Saying all that, I still found myself somewhat and suddenly annoyed by this recent debate on a number of points.

I Thought I Owned It?

The act of purchase, for me, is a serious thing. I am exchanging money for an object, which at a fundamental level, then becomes mine. One can argue the toss about Property Being Theft, and how All Matter Belongs To The Universe, Maaan, but on most practical day-to-day levels, a thing I’ve bought is mine to decide what to do with, surely? Otherwise, what we’re talking about is a service contract or lease. I do sometimes lease software – look at all the MMOs I’ve ever played – but I’ve done so knowing that this was a temporary and recurring purchase and with different expectations. I simply wouldn’t shell out for a supposed offline single player game if I knew I was only renting it. Not for £40/$60 a go anyway. Perhaps the future of all single player gaming is subscriptions; some hellish future where we are no longer trusted to own software because The Pirates ruined it for all of us. I hope not, but remind me to rant on the subject of DRM again soon. Until then however, I reserve the right to decide the ultimate fate of the things I own. If I want to sell it to GAME for a tiny fraction of its purchase cost, that’s my look-out. I might instead decide that the DVDs make good scarecrows when tied to sticks. I don’t see the scarecrow industry bitching about lost sales, do you? DO YOU?!

Recycling Saves Polar Bears!

Everyone’s favourite cavalry mount of choice requires ice caps to live on. By ensuring that a game is reused by another enthusiast, rather than thrown in the bin after some arbitrary publisher-decided timespan, valuable energy and resources are not squandered on making new DVDs! Seriously though, I have always appreciated the elegance of economy inherent in second hand goods of all descriptions. It’s not really an eco-friendliness thing, more an efficiency and elegance thing. Much like Iain M Banks’ Culture, I find myself almost offended by the idea of throwing a Thing away which still has useful function left in it. Perhaps our economy requires conspicuous consumption to function? So did Oceania in Orwell’s 1984! I just think its counter productive to make More Things when we have Things Aplenty which still have use in them. We could be making New Improved Different Things instead! Just like furniture, clothing, vehicles and more, selling and buying second hand games is a kind of recycling. Which is a Good Thing!

Games Development is Special, :sadpanda:

I can see how second hand sales might be somewhat vexing to anyone who makes anything at all. “Money is changing hands, and none of it is coming to meeeee!” This is clearly a crime, and probably a human rights abuse at that. Pretty much any object which is not Consume On Use has resale value, and is subsequently resold. While I’m sure car manufacturers would prefer it if we only ever bought new cars, we don’t, and you tend not to hear them bitching about it all, aside from the odd scrappage scheme here and there, itself an artificial scheme designed to create demand for greater international economic reasons. Perhaps a video game scrappage scheme is the way? Get the government to pay us all a subsidy to buy games new? Unlikely given the recent reduction in tax breaks for the video game industry in the UK. The Video Game Industry tends to complain about those too; how the industry is doomed unless it gets special leniency not available to other forms of commerce and trade. “Screw you guys, we’re off to Canada, where they do give out free government money for an apparently untenable entertainment industry!” I’m being cruel and ignorant, of course; I have no real idea of the figures involved, but to hear them tell it, the video games industry in particular, is a delicate and precious snowflake that should be protected from all forms of economic harm, because they bruise easily and have a serious condition, with a note from matron and everything, isn’t it though? Games like GTA IV only managed to gross half a billion dollars in their first week, but for just two pounds a month, you can make a difference, and give publishers like this, the Christmas they deserve! In short, everyone else (except the automotive industry) manages to get on with it somehow; why can’t games development?

 

All in all, I find myself with less sympathy than a gaming pundit ought to have when game developers and publishers start piling on the guilt. The implied blame being laid my door, me personally. I’M the one killing gaming, all by myself, just because I borrow the occasional title from a friend, or buy second hand. Cue Simon Bates! Perhaps if the things weren’t scatter-gunned at us with such frequency, and at such high prices, I’d be able to help out more? Whatever the release schedule and pricing model, I only have £X that I am prepared to spend on entertainment, and I suppose I am selfish in wanting that to go as far as possible. Bad, bad Van Hemlock and his unreasonable frugality. But instead of holding the metaphorical gun against the proverbial puppy’s head, and turning the whole situation into a hostage standoff, with ‘future titles’ as the hostage, why not look for alternative ideas; some form of resale levy on the Gamestops and GAMEs, ploughed back into the industry in some fashion? Perhaps off the back of the certification schemes – a minor fee to use the ESRB logos, who knows? Or why not stop spending $100 million on production each time? How about putting some thought into effective and discerning measures to combat The Ebil Pirates, too often used as a bogeyman to scare us real, genuine, paying customers into submission? Maybe we could solve all this by just making all video games Bind On Pickup!

Or yes, I suppose we could carry on with the current “Day-One DLC” thing, thus qualitatively worsening the product for second-hand usage and if taken far enough, effectively transforming all games into merely platforms for DLC. Ultimately, you could even give the base client away for free, and integrate the item shop directly into it, which all sounds somewhat familiar! Not ideal, but I guess it brings matters more closely in line with second hand clothing, books and so on, a kind of absurd, deliberately designed-in wear-and-tear levelling the field somewhat.

There is another thought I keep coming back in all this; perhaps we the players are merely pawns in a more lengthy and clandestine war between publisher and retailer. The fate of bricks and mortar stores is now inextricably linked to the fate of second hand sales of video games. In the long run, I suspect this is a hopeless argument, and my objections are moot anyway, as there are No Second Hand Games On Steam or the Xbox Live Arcade…

Permanent link to this article: http://howtomurdertime.com/blog/2010/09/03/second-hand-sales-for.html

Sep 02 2010

Van Hemlock Episode 118

This week we’re answering the questions that you’ve asked us over the last few months.

You can follow us on Twitter as @vanhemlock and @jonshute, and that’s where you’ll find Van Hemlock’s Friday question.

You can find our site at VanHemlock.com, where we have many interesting posts and an equally interesting forum. You can also add Tim as a friend on Xbox live as Van Hemlock, or Jon as Senyek on xbox, PS3, Steam or Raptr.

You can subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Direct MP3 Download.

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Permanent link to this article: http://howtomurdertime.com/blog/2010/09/02/van-hemlock-episode-118.html