Monthly Archive: August 2010

Aug 25 2010

Van Hemlock Episode 117

This week we are chatting about what we’ve been playing recently.

You can follow us on Twitter as @vanhemlock and @jonshute, and that’s where you’ll find Van Hemlock’s Friday question.

You can find our site at VanHemlock.com, where we have many interesting posts and an equally interesting forum. You can also add Tim as a friend on Xbox live as Van Hemlock, or Jon as Senyek on xbox, PS3, Steam or Raptr.

You can subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Direct MP3 Download.

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Permanent link to this article: http://howtomurdertime.com/blog/2010/08/25/van-hemlock-episode-117.html

Aug 20 2010

Has the PS3 been cracked?

It looks like the copy protection on the PS3 may have finally been broken, and the claims of the death of physical media because of it have started.

Which are, of course, utter bollocks.

I don’t actually have much experience with the internals of the PS3, but I do have lots of experience with other embedded devices so I’m going to look at this from the areas that I have worked in, which is actually quite similar at a basic level and has included stopping pesky customers getting access to the system, in our case to tamper with data that we’ve recorded that our customers may not want people to see. Consider this speculation based on how I and my colleagues solve the same sort of problems. This will be technical, but nothing too bad if you know some of the basics about how computers work.

The crack appears to be a USB pen drive that you use with the factory diagnostics mode on the console in order to copy games from the disc to the internal disk or external hard drives. You can then reboot the console so that they appear to be mounted as a blu-ray disc and can be played. Games with files > 4gb cannot be copied to an external drive due to the limitations of the file system typically used on USB drives (FAT32).

The reason why this is so major is that it’s a totally tool-free job. You don’t have to crack the box open in order to do it, you just need to plug something in the USB and press both the power and eject button together. There’s no adding a new chip in, no expertise needed at all and at the end your warranty is probably even still intact as far as Sony know.

Let us examine the worse case. The crack is just some software on a generic USB pen drive that anybody can copy there and it becomes freely available on the internet. Every current PS3 can then copy and play games.

So what can Sony do about it? Well the first thing would be to patch the firmware to stop this happening. There’s a good chance they can do this, if only to detect that it’s happened after the reboot. This will start a cycle of cracks and patches that will go on for ever. A better option is to fix the diagnostics mode it seems to be using to not let the crack work in the first place. There’s also a good chance that they can do this as well because they will need that functionality internally to make the consoles in the first place and so the ability to update that code remotely will probably be built in.

At the very worse case there’s nothing that they can do to stop this from working, in which case all new consoles get a new factory mode that doesn’t allow this and the existing ones in the field are allowed to carry on. The popularity of the PS3 is still rising and so there will be a considerable number of non-cracked consoles in the field before long. A thriving 2nd hand market for PS3s then comes into being for people who wish to steal games.

The last option is to cripple USB on the console, and there are several ways to do this. USB uses four connections to transmit power and data and if you look inside a USB connection you can see them. The two long ones are power, the two short ones are data. Now Sony can’t remove USB completely from the console otherwise all our controllers don’t get charged, but can they remove the ability to transfer data just by disabling these two pins? This would have worked except for a slight problem, the PS3 uses USB for slightly more than just letting you play media from USB pen drives. The PSEye uses USB, as do third party wired controllers. If you kill the PSEye you have killed Move, and I’m pretty sure Sony aren’t willing to kill their new toy before it even releases.

The other option is very dependent on how the crack works. If it is from a perfectly normal off the shelf pen drive with specific data on it then they could disable the ability of the PS3 to load file systems for USB drives. If the crack only happens after the operating system has been loaded then they can just disable the ability to load USB disks as drives and the problem goes away with only a slight loss in functionality for the user. Alternatively this might be covered by what constitutes a BIOS in modern machines, much in the same way you can boot from USB on PCs nowadays because of an inbuilt understanding that lets USB drives be loaded right from the get go and not wait until the OS starts. Again, this should be easy enough to disable by Sony.

It’s possibly that this will bring in the need for registration numbers for console games, but these will actually be made easier by Move because instead of typing a long number with dashes in you could show the insert from the box and the camera would recognise a barcode. If the OS remains secure then games modified to remove this can be detected in the same way something like Steam does and we’re all nice and secure again (except for keygens).

I suspect that the crack will actually be closed with a quick patch and we carry on as if nothing had happened just from the large number of options that Sony have available to them. If you don’t upgrade your firmware then you can carry on, but new games will require an update to run and the damage will be limited considering most sales are from new games. 

Now I’m positive there’s a lot of information that affects this that I just don’t know about so I could be totally wrong, but I suspect I’m not. Basics like how plug and play for USB and SATA drives must be implemented for basic reasons such as you can swap out the hard drive with any other that you can find and you can connect any USB drive you like to the system. The hardware was also capable of running Linux, albeit protected behind a hypervisor that could hide some things, so presented itself as a device that is close enough to everything else in order to work for that.

Permanent link to this article: http://howtomurdertime.com/blog/2010/08/20/has-the-ps3-been-cracked.html

Aug 19 2010

Truth in advertising

We’ve had the 360 TV advert for Final Fantasy XIII banned in the UK because it featured footage from the PS3. Admittedly they don’t run that advert any more and nobody will notice, but still. It got banned.

The advert only featured FMV footage, but because they didn’t put one of those pesky disclaimers saying that the graphics may not look exactly the same on the 360 the fact that the 360 looks slightly worse means the advert was deceptive.

I would probably take a bet on it probably not being intentional. The marketing people prepared a visually appealing advert using the available footage from the supplied art assets and probably didn’t even consider the issue.

Now FFXII is an interesting case because by all accounts the 360 version looks worse than it needs to. When Digital Foundry took a look they found that there is considerable free space left on the DVDs and so the FMV could have been compressed less, but I’ll not get into the conspiracy theories there.

What I will get into is that I don’t disagree with this ruling at all, it is spot on. What I would like to see is a banning of the “Not actual game footage” disclaimers on games adverts. Showing FMV while selling your game seems fundamentally dishonest to me, you’re showing your best case and hoping that the viewer implies that the game looks that good.

I’ve ranted about games adverts before. The trying to imply that they’re exclusive to one platform when they’re not by having a console logo at the end is what mostly annoys me, but the adverts are getting out of hand now.

The worse offender is SW:TOR. Yes, trailers are adverts and they’re promising a level of gameplay that if it is matched by the game then I will eat my hat. No, I’ll eat my car since I don’t own a hat. They would make a brilliant animated TV show, but MMO combat never quite reaches that level of dynamic visual excitement. Legions of fanboys on the net scream like teenage girls at a <insert latest teen sensation here> concert when they see them, but that’s not the game they’ll get. No matter how good TOR is they’ll still not get that game. No game has been that game before, it just wouldn’t work. What we’re effectively being told is “this is what the game will be like if you imagine it in your mind while you play”.

There will never be such a ban of course, game footage is boring and FMV is designed to be interesting so it’s the best thing to use from the marketing companies point of view.

It doesn’t mean I have to like it though.

Permanent link to this article: http://howtomurdertime.com/blog/2010/08/19/truth-in-advertising.html

Aug 18 2010

Van Hemlock Episode 116

This week we attempt to cover the topics we utterly failed to get to in the last topic show.

You can follow us on Twitter as @vanhemlock and @jonshute, and that’s where you’ll find Van Hemlock’s Friday question.

You can find our site at VanHemlock.com, where we have many interesting posts and an equally interesting forum. You can also add Tim as a friend on Xbox live as Van Hemlock, or Jon as Senyek on xbox, PS3, Steam or Raptr.

You can subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Direct MP3 Download.

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Permanent link to this article: http://howtomurdertime.com/blog/2010/08/18/van-hemlock-episode-116.html

Aug 18 2010

Mafia 2 and the future

This month marks my 4th anniversary of getting a 360 and finally leaving the world of PC gaming mostly behind. Up until that point I’d had an original xbox, but barely used it, and was an avid PC gamer. I barely looked back.

This month I’m looking at a game and considering getting it on PC instead of the consoles. The game is Mafia 2 and Sony were kind enough to push it to my PS3 for the most absurd “exclusive” content ever, an artificial 24 hour delay for the PS3 only release of the demo just so they could actually meet their promise for exclusive demos through PlayStation+.

I first tried it the next day, but I was feeling ill and it made me feel quite bad playing it. This week I decided to give it another go and I still felt quite bad playing it, but this time it was just from the graphics. It is a massively low resolution, the picture tears seemingly nearly every frame and it’s quite painful to play. I know I say I don’t mind the graphics any more but this is like playing under water.

My first thought was obviously that it was another shoddy PS3 port, but it turns out that yes it is a shoddy port but the cuts are in areas I hadn’t noticed. Both console versions just look crappy.

The PC version is looking mighty attractive about now. It runs at whatever resolution you can coax your PC to run it at, and since the consoles are failing to get out even 720p graphics I’m sure I’ll be able to cope with my PC.

This is a problem that consoles are going to hit more often over the next few years, and is why I believe we will hear about a new Xbox within two years.

The problem with PC gaming is of course the UI. Not the in game UIs, but the UI used to launch them. Or Steam as it’s known. Steam needs a full screen mode that is usable with a controller and a vast sway of PC games suddenly look attractive to run on a TV in your living room as a console replacement. I remember years ago I was on a beta for DirectX and this fullscreen games launching interface was going to be a feature, but it was pulled well before launch. Microsoft have stumbled around with ways to handle games ever since.

As the PS3 and Xbox fumble with Move and Connect and as the developers struggle to get more performance out of the consoles maybe it’s time for the PC to rise again, but ask me if I still feel the same way after Halo: Reach and GT5 show what console exclusives can do over the next few months.

Permanent link to this article: http://howtomurdertime.com/blog/2010/08/18/mafia-2-and-the-future.html

Aug 13 2010

Van Hemlock Episode 115

This week we’ve mostly been playing games and talking about it.

You can follow us on Twitter as @vanhemlock and @jonshute, and that’s where you’ll find Van Hemlock’s Friday question.

You can find our site at VanHemlock.com, where we have many interesting posts and an equally interesting forum. You can also add Tim as a friend on Xbox live as Van Hemlock, or Jon as Senyek on xbox, PS3, Steam or Raptr.

You can subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Direct MP3 Download.

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Permanent link to this article: http://howtomurdertime.com/blog/2010/08/13/van-hemlock-episode-115.html

Aug 11 2010

A blog about something else

I’ve started playing 40k again (blame Starcraft 2) and wanted write about it, but don’t want to bore you all with it so I’m also writing over at www.eatsleepkill.com if you’re interested in such thinks and want to follow my progress.

Permanent link to this article: http://howtomurdertime.com/blog/2010/08/11/a-blog-about-something-else.html

Aug 06 2010

Van Hemlock Episode 114

This week we’re looking at the fact the Blizzard didn’t let anybody review Starcraft 2 before release. Who are reviews actually for, are they still relevant and will we see more companies decide to do this?

You can follow us on Twitter as @vanhemlock and @jonshute, and that’s where you’ll find Van Hemlock’s Friday question.

You can find our site at VanHemlock.com, where we have many interesting posts and an equally interesting forum. You can also add Tim as a friend on Xbox live as Van Hemlock, or Jon as Senyek on xbox, PS3, Steam or Raptr.

You can subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Direct MP3 Download.

flashvars="playerID=2&soundFile=http://traffic.libsyn.com/vanhemlock/VanHemlock114.mp3" >

Permanent link to this article: http://howtomurdertime.com/blog/2010/08/06/van-hemlock-episode-114.html

Aug 02 2010

Van Hemlock News for 1st August 2010

Van Hemlock News for 1st August 2010

  1. 3D films fall flat • The Register
  2. 3DS To Be Priced And Dated In September | Edge Magazine
  3. ATI claims majority of graphics market – Neoseeker News Article
  4. BEWARE: ‘StarCraft 2′ Melting Video Cards! Do This OR ELSE » MTV Multiplayer
  5. EVE Online | EVE Insider
  6. Kinect pre-orders boom | Games Industry | MCV
  7. News: BioWare: ’10 million is the new target’ – ComputerAndVideoGames.com
  8. News: What was XBLA’s biggest seller this year? – ComputerAndVideoGames.com
  9. Nintendo Posts £184 Million Q1 Loss | Edge Magazine
  10. PlayStation Division Slims Q1 Losses | Edge Magazine
  11. PS3 outsold 360 in last 12 months | Games Industry | MCV
  12. Pumping Irony » Guild Wars 2, Now With 80% More Diku
  13. R4 and other Nintendo DS flashcarts outlawed in UK | Joystiq
  14. Rare responds to fan site closure Xbox 360 News – Page 1 | Eurogamer.net
  15. Realtime Worlds reveals Project: MyWorld [update] | Joystiq
  16. Red Bull F1 confirms “important role” in Gran Turismo 5
  17. Richard Garriott wins lawsuit against NCsoft – Massively
  18. The end of Exteel – Massively
  19. The Escapist : News : BioWare “Made a Big Mistake” With Mass Effect on iPhone
  20. The Escapist : News : Sony Licenses Everything From T-Shirts to Toasters
  21. TrekToday » Blog Archive » Successful Fan Campaign To Bring Masterson To STO
  22. U.S. Govt Okays Jailbreaking and Breaking Game DRM for Investigative Purposes | GamePolitics
  23. UK’s PS Move Starter Pack to get nine game demos
  24. Valve apologizes for banning over 12,000 legit Modern Warfare 2 players | Joystiq
  25. Vietnam Doesn’t Like Online Gaming – Game Rant

You can follow us on twitter as @vanhemlock and @jonshute, read our blogs at the new www.vanhemlock.com to catch the latest updates or leave us a comment at www.vanhemlock.com or on iTunes. Or you can just enjoy the show.

You can also subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Direct MP3 Download.

Permanent link to this article: http://howtomurdertime.com/blog/2010/08/02/van-hemlock-news-for-1st-august-2010.html