Monthly Archive: November 2009

Nov 27 2009

Van hemlock Episode 79

It’s another “what we’re playing” week, which really needs a better name so it’s easier to use in a sentence without needing quotes. This week there’s some Lord of the Rings Online (we like it again!) Dungeons and Dragons Online, Guild Wars, City of Heroes, the briefest of Eve mentions, Modern Warfare 2 and Assassin’s Creed 2. There’s also far too much playing of Borderlands.

As a bonus you get to find out which one of us is the sensitive, caring one and which one of us totally lacks empathy.

You can follow us on twitter as @vanhemlock and @jonshute, read our blogs at www.vanhemlock.com and www.chimpsinspace.com or leave us a comment at www.virginworlds.com or on iTunes. Or you can just enjoy the show. You can subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Direct MP3 Download.

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Permanent link to this article: http://howtomurdertime.com/blog/2009/11/27/van-hemlock-episode-79.html

Nov 26 2009

Van Hemlock Video Episode 2

Yes, I’m slacking with the editing.

Permanent link to this article: http://howtomurdertime.com/blog/2009/11/26/van-hemlock-video-episode-2.html

Nov 25 2009

Van Hemlock News for 22nd November

News for week ending 22nd November 2009.

  1. A Game Store That Only Sells One Game – EA Sports Active – Kotaku.
  2. A2M: devs try to cheat ESRB rating News | Eurogamer. 
  3. Activision: Modern Warfare 2 earned $550 million in first five days. 
  4. AOL appeals for 2,500 job axe volunteers • The Register. 
  5. Banned Resistance Gamer Targets MS and NOA in Latest Suits | GamePolitics. 
  6. Brad Pitt’s firm to do Dark Void film News | Eurogamer. 
  7. Darkfall’s newest expansion to release next week – Massively. 
  8. EVE Online | EVE Insider | Dev Blog. 
  9. Firm considers class action over Xbox Live bannings. 
  10. Funcom revenues fall 69% // News. 
  11. Gamasutra – News – Modern Warfare 2 Release Week, Console Bannings Have Major Effect On XBLA Sales. 
  12. Gearbox: Borderlands fastest-selling new IP of 2009. .
  13. Happy 3rd Anniversary PS3 and PlayStation Network! – PlayStation.Blog. 
  14. How Much Did It Cost To Make Modern Warfare 2? – Modern warfare 2 – Kotaku. 
  15. Linden Lab to raise Xstreet fees, loses vendors, products – Massively. 
  16. Make: Online : Banned Xboxs flood online marketplaces.
  17. Marvelous lost money on most of its Wii releases. 
  18. MMOs fill 15% of game time | Games Industry | MCV. 
  19. News: Gearbox rejected Blade Runner game – ComputerAndVideoGames.com. 
  20. News: PS2 launches in Brazil – ComputerAndVideoGames.com. 
  21. Ninja Theory: exclusivity is “draining” News | PS3 | Eurogamer. 
  22. NY Testing Emergency Broadcasts Over Gaming Networks – Xbox Live – Kotaku. 
  23. OnLive looks to iPhone | Games Industry | MCV. 
  24. PlayStation LifeStyle » LittleBigPlanet Sets Another Milestone for Number of Levels. 
  25. PlayStation LifeStyle » Sony Announces Current PSN User Base Figures. 
  26. PlayStation News: Kaz Hirai: PS3 to hit 13 million early next year – ComputerAndVideoGames.com.
  27. Posts tagged Second life mentors at Massively. 
  28. PS3 and Facebook Join Forces | Game Rant. 
  29. Sony pushes profitability goal back to 2013. 
  30. Sony to release ‘non-game’ dev kits in Q2 2010. 
  31. Star Wars Galaxies celebrates over 3 million player created quests – Massively. 
  32. Stardock: Steam Has 70% Of PC Download Market – Steam – Kotaku. 
  33. Stargate Worlds: We’re still kicking, the pics prove it – Massively. 
  34. TV Family Enjoys A Spot Of DS Homebrew? – Nintendo – Kotaku. 
  35. Valve: Short-term Steam deals don’t hurt long-term performance. 

You can follow us on twitter as @vanhemlock and @jonshute, read our blogs at the new www.vanhemlock.com to catch the latest updates or leave us a comment at www.virginworlds.com or on iTunes. Or you can just enjoy the show.

You can also subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Direct MP3 Download.

Permanent link to this article: http://howtomurdertime.com/blog/2009/11/25/van-hemlock-news-for-22nd-november.html

Nov 20 2009

Van Hemlock Episode 78

This week we have two interviews. First we have @harryhol (http://www.writeaboutgames.com) talking about the press preview of Seige of Mirkwood, and then we have David Shute (http://lackofbanjos.com/), the winner of the 6th causual game design competion at http://jayisgames.com/archives/2009/11/cgdc6_results.php with his game Small Worlds.

You can follow us on twitter as @vanhemlock and @jonshute, read our blogs at www.vanhemlock.com and www.chimpsinspace.com or leave us a comment at www.virginworlds.com or on iTunes. Or you can just enjoy the show. You can subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Direct MP3 Download.

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Permanent link to this article: http://howtomurdertime.com/blog/2009/11/20/van-hemlock-episode-78.html

Nov 18 2009

Music to my ears

When I play games one of the things that I really notice is the music. It’s one of the reasons that we do a music show every so often, a large percentage of atmosphere in a game is the music for me.

Halo 3 is a great example of what I mean, the music builds with the situation and as the fights get closer to a climax the music pulls me through and builds up the mood. The music helps the action, which helps the music and before you know it I’m caught up in the moment. Contrast that with Fallout 3. When the radio is on there’s a selection of various music types, when it’s off there’s ambient background music that really screams (as far as ambient can) wasteland.

I suspect that for the rest of my life when I listen to The Ink Spots – I Don’t Want To Set The World On Fire I’ll think of Fallout 3 fondly, or more accurately my memories of roaming the DC wastelands in the same way that hearing The Blue Danube reminds me of playing Elite (but not watching 2001 interestingly).

It’s not just the music of course, the ambient sounds matter as well. Mirror’s Edge had great ambience that really sold the idea of a hot city skyline. The music it added over the top, like Solar Fields – Edge & Flight, came to add an extra level onto the levels and provide a measure of urgency in places where the relaxing rooftop runs might just be a leisurely exercise in parkour. Only with the odd security guard having guns.

I couldn’t begin to describe the music in Modern Warfare 2. I just didn’t notice it. I know it’s not because the music is bad as it was written by Hans Zimmer and he’s one of the best of the current film soundtrack people at the moment. Maybe that’s it, he’s written the music for some of the biggest films of recent years and so really knows his job. I’m actually going to have to play the game again and not get caught up in the experience just to listen to it. I’m sure there was music there somewhere, but since I can’t remember it I can only conclude that it’s the best soundtrack ever made.

The reason I’m thinking about music so much is that I’m looking at doing another music show for the end of the year to run as well as our normal shows (yes, I am aware that at some point you all ran out of enough spare hours in the day to listen to us). For that reason, and the fact that I know not everybody likes the music show it’ll be nice and separate.

The theme I have set myself for the next music show is the music of the games that I’ve played this year, but that’s only a loose theme that may not make it as far as the final cut.  So, I’m open to suggestions of great game music that I should include. If I haven’t played the game this year then I’ll have a quick play first, thus making a mockery of the whole format. Now if you’ll excuse me I ripped a hideous amount of music out of LOTRO and I have to pick the track that best sums up the game for me…

 

Permanent link to this article: http://howtomurdertime.com/blog/2009/11/18/music-to-my-ears.html

Nov 18 2009

Van Hemlock News for 15th November

 

News for week ending 15th November 2009.

  1. Xbox 360 Call of Duty: Modern Warfare 2 sells more than PS3 so far – PlayStation 3 News – QJ.NET.
  2. Activision: MW2 sold 4.7m in one day News | Eurogamer.
  3. Was Modern Warfare 2 Really The “Biggest Launch In History”? – Modern warfare 2 – Kotaku.
  4. PlayStation LifeStyle » Modern Warfare 2 an Offline Experience.
  5. Modern Warfare 2 Banned in Russia, Almost Banned in Australia | Game Rant
  6. Oh, So That’s How They Got Two Million People On Xbox Live – Modern warfare 2 – Kotaku
  7. Play.com leaves Modern Warfare 2 buyers empty handed • Register Hardware
  8. Xbox 360 passes 10 million consoles in Europe
  9. UK consumers sitting on £1.8bn in used games – SwapGame // News
  10. 5% of Xbox Live Subscribers Caught With Modded 360s | Game Rant
  11. EA Cuts 2010 Releases In Half | Game Rant
  12. Mythic “committed” despite layoffs News | MMO | Eurogamer
  13. EEDAR: Blame low industry sales on casual gamers
  14. Gamasutra – News – NPD: Uncharted 2 Heads October 2009 U.S. Game Sales
  15. AppleInsider | Nintendo admits ‘dark’ future if it can’t differentiate from iPhone
  16. Fitness group ‘underwhelmed’ by Wii Fit exercises
  17. EA Boss A Little Bummed With Wii Performance – Ea – Kotaku.
  18. Natal launch details leak from secret Microsoft tour | Games Industry | MCV.
  19. Project Natal is one of TIME Magazine’s Inventions of the Year – Xbox Live’s Major Nelson.
  20. Motion control adding “great moments” to PS3 franchises // News.
  21. Yes! We get to write about Ken Kutaragi again! at .
  22. Beatles DLC screws up online modes News | PS3 | Eurogamer.
  23. The Escapist : News : Borderlands DLC The Zombie Island of Dr. Ned Hits Nov. 24th.
  24. The Escapist : News : No Aliens vs. Predator for Germany.
  25. PS3 version to get more out of Just Cause 2 – PlayStation 3 News – QJ.NET.
  26. Halo 3: ODST Drops Three Million Copies – Halo 3:odst – Kotaku.
  27. PlayStation LifeStyle » PSN Director Talks Firmware Roadmap, Cross-Game Voice Chat.
  28. EVE Online | EVE Insider.
  29. Goodbye Eidos, hello Square Enix Europe.
  30. Guild Wars 2 expected in 2011 News | MMO | Eurogamer.
  31. Uncharted 2 Crosses The 1 Million Sold Mark – Uncharted 2: among thieves – Kotaku.
  32. GameStop to sell DLC in-store starting next year – PlayStation 3 News – QJ.NET.
  33. Dragon Age DLC generates $1 million | Games Industry | MCV.
  34. Xbox News: MS hiring for “Next-Gen” Halo – ComputerAndVideoGames.com.
  35. The Edge Case: Indies Rally To Raise Copyfight Awareness – Boing Boing.
  36. BBC NEWS | Technology | BBC iPlayer launches Wii channel.
  37. Europe’s PSN Video Store Opens Next Week – pal – Kotaku.
  38. PlayStation LifeStyle » Call of Duty on PSN a Classic Mistake.
  39. Euro Players Enjoy 10% XP Bonus | A Casual Stroll to Mordor.
  40. Torchlight MMO out in two years News | MMO | Eurogamer.
  41. Alan Wake to arrive in May | Games Industry | MCV.
  42. SingStar Developers’ Response To The Community – PlayStation.Blog.Europe.
  43. UPlay to launch with Assassin’s Creed II // News.
  44. Final Fantasy XIII launches March 9, 2010 on PS3, 360.
  45. Remembering the most famous exploded whale in TV history – TV Squad.
  46. Minesweeper To Become An Adventure Game | Game Rant.
  47. BioWare defends story structure News | Eurogamer.
  48. MPAA shuts down entire town’s muni WiFi over a single download – Boing Boing.

You can follow us on twitter as @vanhemlock and @jonshute, read our blogs at the new www.vanhemlock.com to catch the latest updates or leave us a comment at www.virginworlds.com or on iTunes. Or you can just enjoy the show.

You can also subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Direct MP3 Download.

Permanent link to this article: http://howtomurdertime.com/blog/2009/11/18/van-hemlock-news-for-15th-november.html

Nov 13 2009

Van Hemlock Episode 77

This week we’re chatting about what we’ve been playing, starting with taking the unpopular position and having a go at LOTRO after our last few Mondays playing through the books, and then move on to talking about Guild Wars, City of Heroes, Dungeons and Dragons Online and then a rather too glowing look at Borderlands. Jon then explains why he’s not that happy with Dragon Age: Origins and loses all of our listeners.

You can follow us on twitter as @vanhemlock and @jonshute, read our blogs at www.vanhemlock.com and www.chimpsinspace.com or leave us a comment at www.virginworlds.com or on iTunes. Or you can just enjoy the show. You can subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Direct MP3 Download.

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Nov 13 2009

Modern Warfare 2 (SPOILERS!)

This post contains spoilers. The spoilers probably contain spoilers to the next spoiler in fact so nobody should read this post, especially if you haven’t completed Modern Warfare 2’s campaign. If you have then you can safely read this.

Still reading? OK. MW2 takes about 6 hours to complete the story. That’s not relevant except for the fact that I’ve completed the story now so go play it and come back tomorrow if you’re still reading and haven’t completed it. Back? Good, you can read this now.

Soooooo. THAT level. I love the idea for it, that’s a difficult situation that I’m sure is faced by real deep cover operatives that will usually be resolved by just never letting it get that far and up until the end of the game it’s never clear why it does. I’m not sure I believe the twist that justifies why it was allowed to happen as it seems a bit too much Die Hard 2 to me. Still, that sets up the sequel really nicely and gives the chance to totally reboot the series into a Bond style franchise. Or at least split off and do one.

The problem I have with THAT level is that not the fact that you can kill the civilians. You don’t need to and can just walk through that part. I also like the fact that it’s pushing the boundaries and trying to be unsettling. I think it’s trying too hard and being over the top just to be as extreme as they can think of, but that’s the nature of pushing boundaries. The problem I have are the police, and it turns out I have this problem in loads of games but there have been two AAA titles in the last month or so that do this and it’s really annoying me. Hired security forces are fair game and their lives are worthless.

In Modern Warfare you get past slaughtering/watching people slaughter civilians and then encounter (funnily enough) the police. Who are not glad to see you.  And have guns. And lots of bullets. It is pretty much impossible to get past that bit without killing poor innocent police men as you will get killed unless you fight back. It’s not their fault that they’re trying to kill you, from their point of view they’re the heroes that you are in the rest of the game. And you kill them.

Uncharted 2 is the same. Massive red flag “I don’t want to kill innocents” speech from Nathan Drake before you raid the museum and then you spend the level knocking out guards (you can’t do that in real life without hurting people, sometimes seriously!) and then there are a few occasions that you have zero reluctance to perform acts that will most likely kill people. The first is when you get to a point with tranquiliser guns and you and your partner shoot two people who then fall ten feet. Probably fatally as it’s a hard floor and you don’t call an ambulance. Instead you just move on to go look for your treasure so you can get rich. The other occasion is when you’re being taught that you can take down people by pulling them over a ledge, much like as in Batman. Another poor innocent guard gets dropped down a 100foot cliff into the crashing swell bellow. Excuse me, not going to guarantee he survives that. I didn’t look, but apparently you see the guy swim off but that’s not the point, Drake doesn’t know that he’ll make that fall or be able to escape whatever nasty rip tide is down there, or that he’ll not get smashed against the rocks. It coloured my opinion of the character, he’s just a ruthless bastard who only really cares about money. He pretends to be nice, but it’s just an act.

There’s something about paid guards that makes their lives worthless to game designers. They’re just doing their jobs, and quite often believe that they’re the good guys. Because they can fight back though their virtual lives are forfeit and their virtual children need a new father. Yes, I am thinking of the scene from Austin Powers now where Rob Lowe is at the bachelor party for the guard who just got killed.

Can’t anybody think of the virtual children, because without a strong father figure they’ll just grow up to be the evil villains of tomorrow’s games.

 

Permanent link to this article: http://howtomurdertime.com/blog/2009/11/13/modern-warfare-2-spoilers.html

Nov 13 2009

Van Hemlock News for 8th November

News for week ending 8th November 2009.

You can follow us on twitter as @vanhemlock and @jonshute, read our blogs at the new www.vanhemlock.com to catch the latest updates or leave us a comment at www.virginworlds.com or on iTunes. Or you can just enjoy the show.

You can also subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Direct MP3 Download.

Permanent link to this article: http://howtomurdertime.com/blog/2009/11/13/van-hemlock-news-for-8th-november.html

Nov 11 2009

Remembrance…

I sometimes worry about this hobby of mine. There’s a general low-level worry just out of recognition much of the time, but today being today, it does come to the surface in moments of silent reflection. For entertainment, I kill. A lot. Or at least the digital representation of whoever I’m pretending to be at the time waves a pretend weapon at digital pixels of Monsters and Bad People. Its mostly dicerolls and stats and abstraction, but overlaying it all is definitely a lot of killing. Conflict! Excitement! Narrative Adversity!

I’m trying to think of any games I regularly or recently play which don’t progress by beating someone until dead and it is surprisingly hard work. I only came up with Burnout Paradise, which is a tad on the boisterous side, but does not have you actually trying to kill anyone on purpose, and A Kingdom For Kieflings, which simply doesn’t have combat at all. City of Heroes attempts to handwave the unpleasantness with coquettish terms like ‘defeat’ and ‘arrest’, and never ruses the ‘K’-word, citing alien ‘just before the point of death’ medical teleporter technology, but no one believes a word of it, especially with the wide variety of disproportionately apocalyptic superpowers in play.

Everything else I play for fun either involves hitting someone with something sharp until bits fall off, shooting them with something noisy until they burst, casting magic at them until they evaporate and on rare occasions, throwing battalions at them until their infrastructure collapses, or flinging big rocks at them until their planet cracks in half. Which is all very well, but sometimes, I worry that I’m not worried enough about the whole thing. Is it a Human Thing? What would visitors from another world make of my recreational choices? Is it just me?

There are a lot of games out there that don’t involve killing. Most sports games; the Forzas and Fifas are competitive, certainly, but rarely violent, and throughout history, sports have been used as a safe and productive substitute for conflict. Or puzzle games; Tetris through to Myst. Violence and death might be an impetus for story, but almost never a primary gameplay mechanic. Or rhythm games; no-one ever headshot anyone in Rock Band. Many others as well, almost none of which I own or play. It isn’t even a conscious thing, which worries me further. I don’t just walk in to a game shop and loudly demand to kill virtual dudes! I even managed to gravitate toward Puzzle Quest, a game which manages to turn turn-based coloured tile matching into a means to kill monsters! It does seem to be everywhere, to the point where if games in which Things Died were banned outright, there would no longer be a games industry. But still I worry. It seems that I just can’t get enough carnage and on days like this, it disturbs me a bit. Am I totally desensitised now?

I suppose its all about perspective. Earlier this year, I visited the Somme. It is a nice enough part of the world; gently rolling farmland, low wooded hills, quiet country roads and we had wonderful late-summer weather. It was harvest time, and lots of French farmers were out getting on with it all, bringing in the potato crop, for which the area is quite famous, apparently. Not the area’s chief claim to fame, of course, and almost every field has its small yet immaculately maintained cemetery in the corner; rows of white headstones, many unattributable; “Here Lies A Solider Of The Great War” those ones simply read, unable to be more specific. It is a land that ensures you Do Not Forget, and various plaques, displays, exhibitions and museums throughout the region reinforce the point, educating and informing.

I think that this is what Remembrance is about, for me. I don’t have family who were there, that I know of anyway, and for many of our generation, the specifics of the battles lose relevance with each year and passing veteran. That doesn’t mean we can gain nothing from the reflection that this day will continue to bring. I gain perspective. Compared to those years, in that place, my own petty angsts seem very shallow indeed. Wars and fighting of the magnitude and scope of World War One are things utterly beyond my experience and I’m extremely glad to live in an age and world where this is the case. My remembrance is that of museums, aging photos, diary accounts, and walking in cemeteries, of historical accounts of stupefying reasons and horrifying consequences, and the lessons that we can all take away from that.

I cherish my perspective, the understanding that what might be fun in a computer game is at the same time, unthinkable in real life. I like to think that sort of understanding is innate, but a moment’s reflection on a day like this can only help put such things in their place.

Permanent link to this article: http://howtomurdertime.com/blog/2009/11/11/remembrance.html

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