Monthly Archive: October 2009

Oct 28 2009

Van hemlock News for 25th October

News for week ending 25th October 2009.

You can follow us on twitter as @vanhemlock and @jonshute, read our blogs at the new www.vanhemlock.com to catch the latest updates or leave us a comment at www.virginworlds.com or on iTunes. Or you can just enjoy the show.

You can also subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Direct MP3 Download.

Permanent link to this article: http://howtomurdertime.com/blog/2009/10/28/van-hemlock-news-for-25th-october.html

Oct 27 2009

Meeting up at Eurogamer on Friday

This Friday we have the interesting task of getting people who have never seen each other to meet up. We’re too cheap to actually be exhibiting there (and don’t have a game to push this year because we forgot to write one again) so this should make it interesting.

My plan at the moment is to meet up with the people we actually know and walk around collecting people they know in a technique I like to call the Katamari. For everybody else if you have mobile Twitter then a DM to @jonshute will come through on my phone straight away and then we can meet up at an interesting looking place. 

Failing that I’ll be the one with the handheld recorder in my hand all the time (probably) hanging around the Star Trek Online PCs. Unless the game is rubbish when I play it, then I’ll be the one sat a little way away from it. Sulking. And declaring PC gaming as being dead loudly enough for everybody to hear.

You can also send me an email using the contact us link at the top and I’ll send you my mobile number. No stalkers please unless you’re an attractive female who has a thing for podcasters.

We’re planning to get there for 11am, but I suggest we all go to the Trek stand at 12 in case we’ve missed people.

Permanent link to this article: http://howtomurdertime.com/blog/2009/10/27/meeting-up-at-eurogamer-on-friday.html

Oct 27 2009

The Road Goes Ever On and On…

Last night was another outing for the illustrious ‘Other Fellowship Of The Ring’, the brave band of misfits that make up Hobbington Crescent in Lord of the Rings Online. It’s been fun on the whole, but last night really did test the old patience a bit, and very nearly led to a Breaking of The Fellowship Moment.

See here for a painfully accurate quest guide to Volume 1, Book 10:

Killed In A Smiling Accident: A yawn may not be polite, but at least it is an honest opinion.

I can now totally understand Boromir’s sentiment, one that we all pretty much shared as the evening dragged on; ‘Screw the quest, lets just go kill stuff at Minas Tirith!’ Melmoth’s concerns are spot on of course; the Book was excessively lengthy, filled with far too much exposition and a great deal of painfully transparent travel timesinks, which have indeed cemented Hunter as a required group class. The Hunter in Lotro is pretty much the ‘Wizard’ in other MMOs; fragile but with the big damage nukes, and for some universally applied reason, also gets the useful utility travel stuff.

I agree with the general dissatisfaction of last night, but in a somewhat different manner. For me it wasn’t so much that it took a very long time, and had a lot of goshed durned book-readin’ going on, but that it was an ineffective use of a group’s time. If it had been just me, soloing along on an off-night, I’d have probably found the whole experience quite therapeutic. Turbine’s Middle Earth is a very well crafted place – the lands are pretty, (except where they aren’t supposed to be), the music fits the setting well, and it’s Middle Earth! A setting I’ve grown up with, implemented with care and attention to detail. On my own, when I’ve got time to potter, I love travelling the lands.

But being in an MMO with a full static group, or indeed, a pick-up group transforms the expectations of the play session utterly. We have all gather together to combine forces against a threat more serious than could be dealt with alone! Grouping is a social activity, certainly, but also a means to get difficult things done. When it came to Book 10, and indeed, a great deal of the Epic Storyline stuff so far, there are simply large tracts of it where our time could be more productively spent.

It sounds harsh and soulless and mechanical, the stuff of Management and Time And Motion Studies and Flipcharts; certainly not the sorts of things we should be applying to a game or hobby, but for many, getting a full and well balanced party together takes time and effort in and of itself, and in turn creates expectations that something more difficult and heroic will then be done. To have put that much organisation in, only to then be told to Collect Six Daisies, or Go Talk To Geoff; it all seems a bit of a waste to be honest. Last night I think there were perhaps four times when I, as the group’s Tank, was actually required to tank anything, in the proper sense of taunting and damage absorption and it’s always a bad sign when the healer is breaking out the direct damage spells because he doesn’t have much else to do. Trouble is, those times when we did have to do it properly, we did need a full balanced group.

I think I’m basically complaining that there wasn’t enough group-required content in the escapade, which is a first for me. I usually bang on about enforced grouping as being a terrible thing; all the way back to my EverQuest days it had frustrated me. It’s massive hypocrisy I’m sure, and now that I am a part of a regular group, the shoe is on the other foot. Boo! Down with soloers! Ruining our MMOs, etc, etc.

Yes and no. What I’d really like most of all, is consistency. If you have chosen to make the main storyline content of a game an activity aimed at groups of players, (which is not unreasonable – MMO and all) then make all of it group-based, or none at all. Instanced dungeons can be the main event for groups instead, and that would be fine. Or have two different stories running through, or even the same story, but in Group or Solo selectable modes. The point is to have consistent expectations in the playerbase throughout.

I have no idea what Vol 1, Books 11 to 15 are like in this regard, or any of the yet-to-be-started Volume 2 in Moria, but so far there has been a lot of both types of gameplay interspersed. I don’t mind the occasional interlude in a story where everyone needs to go from Site of Awesome Fighting A to Site of Awesome Fighting B. Technically that part is soloable, in that we all need to travel across anyway, but on the whole, we as a team are there for the Sites of Awesome Fighting, not the bits in between.

There certainly shouldn’t be any ‘Now Go Kill 10 Soloable Boars, Each’ steps, if the story as a whole will require a group to complete. What would be the point? Done badly, it can annoy everyone. Groups get fatigued and bored, underutilised for much of the proceedings, while soloers get stuck, frustrated and resenting the need to shout for pick-up groups they don’t really want to take part in.

[LFF] v1b2c3 annoying roadblock plx!1!

These extra steps may serve to provide exposition; there were certianly a lot of walls of text last night, but with five other players waiting to get on with things, however politely, that kind of thing tends to be just clicked through in a group. A soloist on the other hand, has the time and liesure to absorb the proceedings and can make the time to read it all. Again, the conflicting styles.

Lord of the Rings Online so far has been a mixed bag. Some of the Books have been very good, well-paced, interesting and varied in content. Book 1 was a great early start, involving Bree, Strider and Old Forest, a good ‘in’ for us into the existing storyline and lore. Book 2 was good too; Radagast and the Red Maid, all tightly placed with not too much running about and lots of suitable Elite monsters to fight. Books 4 and 5, helping Legolas and Gloin respectively, had a lot of back and forth, but the instances involved kept things moving along well, and were interesting.

Some of them have been a nightmare of timesink travel though; Book 3 was mostly conducted from the back of a horse across the North Downs. Book 6 was entirely soloable, which seemed a bit of a waste. Book 8, despite being the thrilling denouement of the ‘at launch’ epic storyline, still had us travelling all over the place to fulfil a shopping list before the final push could start and then there was last night’s courier-tastic proceedings, Book 10, which often had us carrying notes between people standing in the same room, and then from a guy in Evendim to a guy in Angmar and back, no trivial trip sans Hunter, for no better reason than we needed A Special Bag. Mind you, I did get to run off with a Palantir, leaving the rest of my Fellowship to die, so that was cool.

(Incidentally, most of these people are stood next to magical mailboxes, which allow the sending of items to people! GAH!)

Perhaps these Books aren’t meant to be done in one sitting? If not, why not, damnit! I’m sure we’ll keep at them, but not before a week or two of solid instance-based monster beating to counter the nasty taste of excessive travelling we’ve now all got. Perhaps I have become a massive philistine, just glossing over the elaborate and painstakingly crafted storyline, but in recent years I feel like I’m only just starting to play MMOs properly, only to find this curious indescision on the part of designers on what ‘properly’ even is anymore. I just wish they make their minds up; am I meant to solo these games, or group for them?

Permanent link to this article: http://howtomurdertime.com/blog/2009/10/27/the-road-goes-ever-on-and-on.html

Oct 23 2009

Van Hemlock Episode 74

We return with the second in our new run of topic shows. This week we’re talking about how long games should be.

You can follow us on twitter as @vanhemlock and @jonshute, read our blogs at www.vanhemlock.com and www.chimpsinspace.com or leave us a comment at www.virginworlds.com or on iTunes. Or you can just enjoy the show. You can subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Permanent link to this article: http://howtomurdertime.com/blog/2009/10/23/van-hemlock-episode-74.html

Oct 21 2009

Van Hemlock News for 18th October

News for week ending 18th October 2009.

You can follow us on twitter as @vanhemlock and @jonshute, read our blogs at the new www.vanhemlock.com to catch the latest updates or leave us a comment at www.virginworlds.com or on iTunes. Or you can just enjoy the show.

You can also subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Permanent link to this article: http://howtomurdertime.com/blog/2009/10/21/van-hemlock-news-for-18th-october.html

Oct 20 2009

Scoring games

I have made a decision and no matter what Uncharted 2 will only be an 8/10 if I were to score it. I have to really, the idea of giving a game 10/10 is just wrong as it implies that games can’t get any better while they blatantly can.

This isn’t a new problem. A good game comes out and raises the bar for everybody else, from then on a game that would have received 9/10 will drop down because we’ve moved forwards and nobody seems interested in just tacking a few more numbers on the end of the score. Doom 1 is a 10/10 game, Uncharted 2 being a 72/72 game sounds fine to me, what’s wrong with that?

I’m not even sure you need a 10/10 game in order to rebase the scores. A 5/10 game with a single idea that’s so brilliant that everybody needs it in the future can do by making current 10/10 games of that type suddenly be missing something they should have.

OK, scores maybe don’t work for computer games. How about we maintain a list for each genre then? Tomb Raider 1 used to be the best Tomb Raider type game at one stage and then when Tomb Raider 2 was released that got slotted either before or after it. As time goes on we end up with a list of games in order up until the point where Uncharted 2 is at the head of the list. There’s plenty of room for Uncharted 3 to come after it and no expectation that Uncharted 2 is the best game ever and perfect. I actually like this idea as you get to stick a rubbish new game below good games of yesterday, thus crushing the wills of game developers not on good games just a little more. Is that mean?

In the meantime if we must stick with scores I propose my new scoring system, which is rated out of 10.

  • -2 points for unneeded motion control (for balancing in Uncharted 1, or steering arrows in Heavenly Sword(s) for instance).This counts even if it’s off by default.
  • -3 points for an end boss that annoys me enough to come away from the game still annoyed
  • -2 points for any bosses that you kill by repeating the same actions on more than twice
  • +2 points for a musical score I want on my iPod.
  • +2 points for a plot I care enough about to lose sleep over
  • +1 points for graphics that are good enough to not get in the way of the game, and don’t keep me noticing them all the time because they’re going wrong or look bad.
  • +2 points for graphics that make me think that I’ve never seen something that good before. These points are only valid for a year after launch of the game.
  • -2 points for games that still haven’t figured out good camera use/controls
  • -3 points for twitter integration, even if it can be turned off
  • -1 point for tacking multiplayer on the game for no reason other to have multiplayer when another game does your multiplayer much better already (this may hurt FPS games slightly if they don’t innovate more)
  • +3 for a game I play through twice because I want to enjoy it again and not just to 100% the game. This score can be added at any time in the future.

There are no points for gameplay, and you are allowed negative scores but are capped at +10. All games start with a score of 5/10.

Yes, it’s arbitrary and misses out the major point as to why we’re meant to be comparing games, but I can assign most of the points without even playing the game so it’ll save a lot of time with people reviewing games.

Permanent link to this article: http://howtomurdertime.com/blog/2009/10/20/scoring-games.html

Oct 16 2009

Resignation or Revelation?

So with the most recent show, my shameful secret has been revealed, and I am now a Console Gamer, proud owner of an Xbox 360 of my very own. I’ve not played an awful lot of titles on it yet; Burnout Paradise and Just Cause mostly, with a dip into Assassin’s Creed. Hell, there’s a natty ID card on the side bar, which can probably tell you what I’ve played more accurately than I can! Don’t believe it about the Hasbro Family Game Night thing though; I have never played that, and if I did, it was rubbish!

I’m trying not to race through the Achievement driven frenzy of it all too early, and want to make the most of the titles I’m borrowing from Jon, which significantly, seem to all be games of the Sandbox Open World type. But yes, enjoying the thing immensely so far, and only partly on the quality of the above titles themselves. A lot of it is wider than that, and I am constantly drawn to comparisons with my now sheepish looking so-called ‘gaming’ PC.

PC Gaming is a cultural thing for me; it was always gaming for ‘grown ups’, and some minor justification, however flimsy, that although I was essentially playing the same kinds of things as my console owning friends, I was doing so on a machine that could, in theory at least, run Spreadsheets or CAD Software, or a Development Suite. That I never personally used those things is neither here nor there! I’ve owned several PCs over the years, and in an organic kind of way, through DIY hardware upgrading, I’ve only owned the one PC, in spirit anyway. I built my early gaming PC myself, and felt proud, despite it basically being like a Lego set, only with an anti-static wrist-strap needed during construction, and my current PC was a Dell Special, the only hands-on work needed has been a succession of graphics cards over the last few years. In short, I’ve put a lot of work into my PC in one form or another.

Which is why I’m particularly dismayed to get the 360 out of it’s box, plug cable A into the mains and B into the TV and suddenly, instantly, and with no fuss, no expensive extras, no driver compatibility issues, no arseing about with Advanced Graphics Settings, no hunting the outer reaches of the internet for patches and updates, find myself playing a DirectX 9c/10 era PC title, only with all the bells and whistles, at more than 8fps, and on a comfier seat to boot! My PC is a few years old, granted, but cost about four times an Xbox360, and is probably around the same age, thinking about it.

It starts off as disbelief; how on earth can a game that detailed move that fast? Then chagrin; how dare a console be better than MY PC! Then ultimately embarrassment; why have I put up with PC gaming for so long?

I realise that I’m tired; tired of the constant benchmark chasing, tired of the game of Buckaroo that every PC game ‘Advanced Graphics Settings’ screen becomes, tired of the patching, tired of the bloated operating systems full of stuff I never use or need, tired of the ‘all PC owners are pirates’ attitudes and the distressing understanding that actually, a significant number of them are, and worse. Tired of phishing, viuses, tojans, and tired of the flimsy creaking universally uncomfortable office chairs and desks, of gaming in ‘The Study’.

I strongly suspect I have bought my last PC single-player game. When you add to that the constant bitching form The Industry we hear about DRM and Piracy, the sheer uphill bloody-minded struggle PC game development, publishing and retail seem to be becoming these days, its small wonder that the PC shelf space in Game is shrinking by the month. My respect for PC game developers increases in inverse proportion to my decreasing respect for the platform as a serious gaming venue, and at the end of the day, it makes sense. The Xbox360, and PS3 and Wii for that matter, are machines specifically and precisely designed for playing games on, while the PC…well, I doubt it was ‘designed’, as such, for any specific task really. It just sort of …happened; a jack of all trades and master of none.

So here I stand, at the end of an era, on the threshold of something else, with only MMOs holding the door to the past open. I’ve been banging on about wanting to see a true cross-platform MMO on current gen consoles for ages on the show, despite at the time, not having a console. I wonder how much of that was subconscious? This all could just be honeymoon stuff, but at present, I feel that if LotRO, GW, CoX and DDOU were available on the Xbox360, I’d probably only ever use my PC for surfing the web and word processing, perhaps the tasks for which it is best suited?

Permanent link to this article: http://howtomurdertime.com/blog/2009/10/16/resignation-or-revelation.html

Oct 15 2009

Van Hemlock Episode 73

We’re back with another show about what we’ve been playing, including a confession about a console.

You can follow us on twitter as @vanhemlock and @jonshute, read our blogs at www.vanhemlock.com and www.chimpsinspace.com or leave us a comment at www.virginworlds.com or on iTunes. Or you can just enjoy the show. You can subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Permanent link to this article: http://howtomurdertime.com/blog/2009/10/15/van-hemlock-episode-73.html

Oct 14 2009

Van Hemlock News for 11th October 2009

News for week ending 11th October 2009. Tune in later in the week for the second half of the show, in which we talk about what we’ve been playing, and somebody confesses about owning something…

You can follow us on twitter as @vanhemlock and @jonshute, read our blogs at the new www.vanhemlock.com to catch the latest updates or leave us a comment at www.virginworlds.com or on iTunes. Or you can just enjoy the show.

You can also subscribe to the show through RSS or iTunes to receive the show as soon as it’s published each week.

Permanent link to this article: http://howtomurdertime.com/blog/2009/10/14/van-hemlock-news-for-11th-october-2009.html

Oct 13 2009

Moved!

Hello there!

Despite evidence to the contrary, I’m not dead, merely burned out somewhat. It creeps up on you. There will be months, doing this kind of thing, when you think you can go on doing whatever it is you’re doing, forever! I always thought so. And then there will be months when distractions distract and enthusiasms wane. There will also be months when Real Life schedules change and time becomes the pressing factor. Perhaps these are merely excuses in my own case, and that I’m just fundamentally lazy, but for whatever reason, I seem to have become a podcaster rather than a blogger, and with us up to two shows a week, I really do wonder what else there is for me to say about this stuff, in writing.

Anyway, I’m now shutting up shop here after a lengthy and enjoyable run, and invite you instead to set the browser controls and bookmarks to the new and improved:

http://www.vanhemlock.com

Where you can of course find the most up-to-date podcast episodes, hot off the editing software, along with all sorts of other stuff which we’ve yet to fully figure out or implement. My writers block is unlikely to last forever, and when I do start rambling in written form again, I’ll be doing so over there anyway, in addition to Producer Jon’s own blog posting, which can be found there too.

So it isn’t “farewell”, but “see you on the other side!”

Tim

Permanent link to this article: http://howtomurdertime.com/blog/2009/10/13/moved.html

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